看板 LoL
作者 chjimmy (張郎)
標題 Re: [情報] Patch 3.02 Notes
時間 Thu Feb 14 10:56:14 2013


※ 引述《doomleika (iSuck)》之銘言:
: http://na.leagueoflegends.com/news/patch-302-notes
: http://www.youtube.com/watch?v=G9UR0gb-rqk
League of Legends - 3.02 Patch Preview - YouTube
Click here to sign up and play League of Legends for free:  Learn more about the upcoming changes to A...

 
: Akali
: These changes are to open up additional rune and mastery setups for Akali
: players. They’re intended to be a small change for those players who choose
: to stick with the setups they currently use.
: Twin Disciplines
: Discipline of Force
: Now takes effect immediately instead of requiring 19.5 Ability Power
: Base damage bonus reduced to 6% from 8%
: Discipline of Might
: Now takes effect immediately instead of requiring 9.5 Attack Damage
: Base spell vamp bonus reduced to 6% from 8%
阿卡莉
這次目的是讓阿卡莉的玩家能在符文及天賦上能有更多選擇
這次更新會有些小異動

戰法雙修(被動)
攻擊附加魔傷加成從8%減少至6%
技能吸血從8%減少至6%
(以上都是直接觸發!!!第一項原先需19.5AP,第二項原先需9.5AD)

: Anivia
: Rebirth
: Chat messages from Anivia will now have a custom champion name while she’s
: in egg form.
艾妮維亞
寒霜涅槃(被動)
在對話視窗中,艾妮維亞變成蛋時的英雄名稱會變成自訂的英雄名稱
: Janna
: Janna’s basic attack should now feel more responsive
珍娜
修改珍娜的普攻動畫使其更流暢
: Jarvan IV
: Martial Cadence
: Fixed a bug where Martial Cadence was dealing more damage than intended to
: minions and monsters
嘉文四世
戰爭律動(被動):修正有時會對小兵或野怪造成更多傷害的bug
: Lulu
: Glitterlance
: When cast after Help, Pix!, Glitterlance no longer gains an increased area of
: effect size against the target of Help, Pix!
: Whimsy
: Whimsy no longer interrupts enemy movement abilities that are already in
: progress
露璐
閃耀雙重奏 (Q):施放帥啊小皮!(E)後施放此招不會獲得更長的距離[施放目標身上的]
[mark0912n:E對方後放Q,該單位不吃Q效果]
幻想曲(W):現在無法對已經移動中的移動技能斷招(牛W之類?)
: Master Yi
: Alpha Strike
: Fixed a bug that caused Alpha Strike to appear available when it was on
: cooldown.
易大師
先聲奪人(Q):修正有時在冷卻時間中卻顯示可以施放的bug
: Morgana
: Soul Shackles
: Fixed a bug that sometimes caused the Soul Shackles sound and spell effect to
: play even when the target wasn’t stunned.
魔甘娜
靈魂枷鎖(R):修正有時會對未暈眩的目標造成暈眩及聲音播放
(也就是大絕最後確定暈眩的聲音)
: Nami
: These changes are aimed at improving Nami's early laning phase by giving her
: a movement speed advantage and enabling her to be play more aggressively.
: Nami’s basic attack should now feel more responsive
: Base movement speed increased to 340 from 335
娜米
這次更新的目的是加強前期對線,使她能更侵略些,所以我們對她跑速buff

修改娜米的普攻動畫使其更流暢
基礎跑速從335上升至340
: Nasus
: The changes to Siphoning Strike help alleviate some of Nasus’ weak laning
: phase, and the changes to Fury of the Sands improve his ability to close on
: targets in team fights.
: Siphoning Strike
: Fixed a bug where Siphoning Strike critical strikes were dealing more damage
: than intended
: Mana cost reduced to 20 at all ranks from 20/25/30/35/40
: Fury of the Sands
: Now increases attack range by 50 and cast range by 100 while active
: Mana cost reduced to 100 from 150
納瑟斯
本次虹吸打擊(Q)的改變減緩納瑟斯對線期的弱勢
死神降臨(R)的加強讓他可以在團戰中持續打擊目標

虹吸打擊(Q):修正有時爆擊會造成比預期多的傷害
            魔力消耗下降(20/25/30/35/40)→(全20)
死神降臨(R):增加50攻擊距離和100的施法距離
            魔力消耗下降(150)→(100)
: Nocturne
: Fixed a bug where Nocturne wouldn’t automatically chase his target after
: using Paranoia
夜曲
無盡夢魘(R):修正有時使用此招後不會自動追擊目標的bug(?
: Renekton
: Fixed a bug where Renekton's Slice and Dice wouldn't work on minions that he
: couldn't see
雷尼克頓
大切八塊(E):修正有時會無法作用在不在視野中的小兵上
: Riven
: These changes should offer Riven players new rune and item choices beyond
: simply stacking attack damage. In addition, they should slightly reduce her
: early lane snowballing, but increase her ability to recover if she falls
: behind.
: Runic Blade
: Adjusted damage to 15-45% of her total Attack Damage (based on champion
: level) from 5-15 (+0.5 bonus attack damage)
: Broken Wings
: Fixed a bug that was causing Broken Wings to improperly apply its splash
: damage if Valor was cast too recently
雷玟
本次更新可以增加雷玟的玩家在符文及道具上的選擇,而不僅僅是拼命塞AD裝
並減少前期的滾雪球效應,但在落後時增加其能力

符文破刃(被動):傷害調整至15%~45%的總傷害(根據英雄等級決定)
               (原先是5-15 +0.5額外AD)
斷罪之翼(Q):修正勇者無敵(E)施放後接上此招會造成濺射傷害的bug
: Sivir
: Ricochet
: Fixed a bug where the cooldown on earlier ranks was longer than intended
希維爾
十字彈射(W):修正前期冷卻時間比預期長的bug
: Vi
: Assault and Battery
: Fixed a bug where the crowd control component of Assault and Battery was
: ignoring spell shields.
菲艾
火瀑連擊(R):修正此招CC部分會忽略可擋技能的護盾
: Ziggs
: Hexplosive Minefield
: Fixed a bug where the sound effect for triggering a mine would not play
希格斯
海克斯詭雷(E):修正有時被觸發不會撥放音效的bug
: Items
: We've adjusted cooldown reduction on several items. These changes should
: differentiate items with strong synergy from those that simply grant cooldown
: reduction as a secondary stat.
道具
這次在部分道具上調整冷卻時間.可以對CD吃重的英雄減少僅僅只是堆疊此招的狀況
: Athene's Unholy Grail
: Cooldown reduction increased to 20% from 15%
雅典娜的惡魔聖杯:冷卻時間增加(-15%)→(-20%)
: Glacial Shroud
: Combine cost reduced to 230 gold from 380 (total cost reduced to 1350 from
: 1500)
: Armor increased to 45 from 40
: Cooldown Reduction reduced to 10% from 15%
冰川護甲
合成價減少(380)→(230)
總價減少(1500)→(1350)
護甲減少(45)→(40)
冷卻時間減少(-15%)→(-10%)
: Spirit Visage
: Combine cost increased to 630 gold from 540 (total cost unchanged)
: Cooldown reduction increased to 20% from 15%
振奮盔甲
合成價增加(540)→(630)
總價不變
冷卻時間增加(-15%)→(-20%)
: Deathfire Grasp
: Combine cost reduced to 680 gold from 880 (total cost reduced to 3100 from
: 3300)
: Cooldown reduction reduced to 10% from 15%
冥火之擁
合成價減少(880)→(680)
總價減少(3300)→(3100)
冷卻時間減少(-15%)→(-10%)
: Zeke's Herald
: Combine cost increased to 900 gold from 800 gold (total cost increased to
: 2550 gold from 2450)
: Cooldown reduction increased to 20% from 15%
錫柯的號角
合成價增加(800)→(900)
總價增加(2450)→(2550)
冷卻時間增加(-15%)→(-20%)
: Iceborn Gauntlet
: While we’re generally happy with the kiting potential Iceborne Gauntlet
: offers ranged champions, it provided a little too much area control in
: certain cases. This change increases the item’s effect for melee champions
: but reduces it for ranged.
: Total cost reduced to 3250 gold from 3400
: Cooldown reduction reduced to 10% from 15%
: Fixed a bug where the slow field was lasting longer than intended
: Fixed a bug where the slow was not being applied immediately
: Slow field radius for ranged champions reduced to 210 from 275
: Slow field radius for melee champions increased to 285 from 275
寒冰霸拳
我們很高興此道具在能放風箏的遠距英雄上作用良好,但現在的影響區域有點大
本次修改增加此道具於近戰英雄的影響力,削弱遠距英雄的影響力

修正有時緩速區域存在過久的bug
修正有時緩速效果不會立即生效的bug
遠距英雄造成的緩速區域減少(275)→(210)
近戰英雄造成的緩速區域增加(275)→(285)
: Chalice of Harmony
: This change is only intended to make purchasing multiple Faerie Charms an
: option for mages and supports at the start of the game. For this reason, we
: didn’t change the total cost or stats granted by Chalice of Harmony.
: Recipe Changed: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold =
: 880 gold
聖杯
本次修正讓部分近戰及輔助可考慮開場就買兩個仙女護符.
因此我們不變更總價和此道具提供的效果

合成需求改變:仙女護符*2+抗魔斗篷+120g=聖杯
: Frozen Heart
: Combine cost increased to 550 gold from 400 (total cost unchanged)
: Armor increased to 95 from 90
冰霜之心
合成價增加(400)→(550)
總價不變
護甲增加(90)→(95)
: Negatron Cloak
: Cost reduced to 720 gold from 810
: Magic resist reduced to 40 from 45
負極斗篷
價格減少(810)→(720)
魔法防禦減少(45)→(40)
: Quicksilver Sash
: Combine cost reduced to 830 gold from 850 (total cost reduced 1550 gold from
: 1660)
水銀飾帶
合成價減少(850)→(830)
總價減少(1660)→(1550)
: Avarice Blade
: Gold per 10 seconds increased to 3 from 2
貪婪之刃
每10秒給的錢增加(2)→(3)
: Eleisa's Miracle
: Now reduces the cooldown of Heal, Clairvoyance and Clarity by 25% instead of
: reducing the cooldown on Heal, Clairvoyance and Revive by 20%
奇蹟之石
修改唯一被動效果:現在改成治癒、清晰和洞察-25%CD
(原先是治癒、重生和洞察-20%CD)
: Executioner's Calling
: Critical strike chance increased to 20% from 15%
死刑宣告
爆擊率增加(15%)→(20%)
: Liandry's Torment
: The original set of restrictions on Liandry’s Torment made it a lot more
: niche and complex than we originally intended. These changes help clarify the
: item’s role as well as make its unique playstyle more accessible for
: additional casters.
: Ability power reduced to 50 from 60
: Damage per second increased to 2% from 1.66%
: Damage-over-time and multi-target spells no longer have reduced effect
: Fixed damage effect not being properly reapplied on targets that already have
: it
黎安卓的折磨
原先的限制讓這道具看來比我們想像中的更複雜
這次修正讓他可以適合更多的角色

AP減少(60)→(50)
每秒傷害增加(1.66%)→(2%)
持續傷害類和多目標類的技能不再有減免效果(也就是跟單體一樣痛)
修正有時在已觸發的目標上的傷害效果錯誤的bug
: Ohmwrecker
: While Ohmwrecker was originally designed for tanks, the tank role has a lot
: of other tools that effectively divert turret damage. These changes
: reposition the item as an aggressive option for supports and casters.
: Recipe Changed: Ruby Crystal + Blasting Wand + Philosopher's Stone + 800 gold
: = 2850 gold
: +350 health
: +50 ability power
: +15 health regen per 5 seconds
: +15 mana regen per 5 seconds
: Retains the same UNIQUE active
歐姆破壞者
原先是設計給坦克使用的,但坦克有很多方法可以坦塔.
本次修改讓這道具可以給輔助或是輸出角使用

合成需求修改:紅寶石+爆裂魔杖+賢者之石+800g=2850g
350HP,50魔法攻擊,每五秒回15HP,每五秒回15MP,主動開啟效果不變
: Rabadon's Deathcap
: Combine cost increased to 840 gold from 740 (total cost increased to 3300
: gold from 3200)
: Ability power bonus increased to 30% from 25%
死亡之帽
合成價增加(740)→(840)
總價增加(3200)→(3300)
AP額外加成增加(25%)→(30%)
: Spirit of the Spectral Wraith
: A new passive that lowers the cooldown on Smite should give this item a more
: unique feel. While there may not be a champion who is perfectly suited to
: this item, we could potentially create or adjust a champion who can use it to
: its maximum potential.
: New UNIQUE Passive: Reduces the cooldown on Smite by 20%
亡靈戰魂
增加新被動可以讓這道具更獨特,或許對某些英雄來說並不是那麼完美,
但之後的調整或是新英雄或許會有可以將之發揮至極限的英雄

新被動:減少重擊時間20%
: Shurelya's Reverie
: Cooldown reduction is no longer UNIQUE
蘇瑞亞的狂想曲
冷卻時間不再是唯一被動
: Blade of the Ruined King
: Attack damage increased to 45 from 40
: Current health damage increased to 5% from 4%
殞落王者之劍
傷害增加(40)→(45)
當前HP傷害增加(4%)→(5%)
: Wit's End
: Magic resist increased to 25 from 20
智慧末刃
魔法防禦增加(20)→(25)

下面....先挑看得懂的翻譯

: Leagues
: Fixed a number of display bugs with the league system
: Updated the rules around displaying Season 2 loading screen borders in each
: queue
: Normal and co-op games now show the higher reward from either ranked solo or
: the appropriate ranked team queue
: Custom and Dominion games now show the best reward achieved in any queue
: Ranked games still show the reward from that specific queue

: Matchmaking
: We adjusted the matchmaking system last patch so it would account for both
: matchmaking rating and your total of wins in the current queue when creating
: matches.
: We made some adjustments this patch to reduce average queue times.

: Item Shop Optimization
: We made some keyboard navigation updates to the Item Shop:
: Ctrl + L or Ctrl + Enter focuses the search menu (You can rebind this command
: through the options menu)
: Ctrl + Tab changes item shop tabs (You can rebind this command through the
: options menu)
: You can now view the scoreboard while the item shop is ope
: You can now chat while the item shop is open
: The search menu is now on the Recommended Items tab in addition to the All
: Items tab
: "On Hit" and "Stealth Detect" are now searchable terms within the Item Shop
: You can now single right click items in the item shop to purchase
: The item shop should now be more responsive upon buying or selling items
: The size of the item shop when on resolutions of 1080 pixels tall or higher
: has been slightly reduced
我們更新一些商店的快捷鍵
Ctrl + L or Ctrl + Enter切換至搜尋列(可以自訂)
Ctrl + Tab切換道具分頁(可以自訂)
開商店時可以開記分板
開商店時可以聊天
搜尋列僅在推薦道具中顯示(之前都會顯示)
觸發效果和偵測隱形可被搜尋(?
可以單擊左/右鍵購買道具
現在商店的反應更快
解析度1080以上的商店畫面大小略為縮小
: Co-op vs. AI
: Shen Bot should now continue to function after the target of his ultimate is
: killed during the channel time
對戰AI

在並肩作戰(R)施放中,若目標死亡,慎AI會繼續正常運作
: General
: We made a bunch of quality of life improvements to passive on-attack effects
: so they’re no longer consumed when attacking wards
: Ashe
: Focus is no longer consumed when attacking wards
: Caitlyn
: Headshot is no longer consumed when attacking wards
: Kennen
: Electrical Surge is no longer consumed when attacking wards
: Sona
: Power Chord is no longer consumed when attacking wards
: Twisted Fate
: Pick A Card is no longer consumed when attacking wards
: Stacked Deck is no longer consumed when attacking wards
: Ziggs
: Short Fuse is no longer consumed when attacking wards
我們針對一些被動效果進行修改,讓其不再打眼時被消耗掉
艾希:全神貫注(被動)(暴擊率上升)
凱特琳:暴頭(被動)(數次基本攻擊後造成額外攻擊)
凱能:電能釋放(W被動)(數次攻擊後附加印記)
索娜:力量和絃(被動)(3次技能下次基本攻擊附加效果)
逆命:選牌(W)(選牌後下次攻擊附加效果)
     卡牌騙術(E)(數次攻擊後造成額外傷害)
希格斯:即刻爆發(被動)(數秒後的傷害造成額外傷害)

: The teleport indicators on the minimap should now appear more distinct from
: the recall indicators.
: The chat command system has been slightly improved behind the scenes
: You can type /allcommands to get a complete list of chat commands
: You can now type /help /command to get detailed information on that chat
: command
: You can now ignore a player who is playing a specific champion on your team
: by typing /ignore @ChampionName
: Knockups now function more consistently and should fail less frequently when
: close to walls
: Setting the DisableCameraSnapOnRespawn=1 option should no longer cause your
: spacebar to stop working when you respawn
: Muting a player will no longer mute his map pings; map pings have been
: throttled to prevent spam
: Fixed an issue that prevented some players from receiving in-game messages
: that included special characters
: Zooming the camera in and out has been smoothed
: Boots of Mobility will now show a cooldown for their passive effect
: You now have the option to display your autoattack range by pressing attack
: The camera should no longer pan when League of Legends is not the program of
: focus
: Kog'maw, Karthus and Zyra should no longer give double kills when using
: Muramana
: Dragon and Baron kill callouts should now display assists
: Nami's Aqua Prison should now properly reset jungle creeps
: Hitting space while using a locked camera should no longer disable locked
: camera mode

先這樣吧 之後再補上些看得懂的

PS.有翻錯可以在下面推文跟我說

太久沒翻了,感覺實力退化好多XD 之前patch內容沒這麼多吧



--
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※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 111.242.52.45
※ 編輯: chjimmy         來自: 111.242.52.45        (02/14 10:59)
doomleika:翻譯推1F 02/14 10:57
DesignXD:BabyZeus表示:2F 02/14 10:59
x09285006:未看先推翻譯姬3F 02/14 11:00
CoolTomato:我有預感 辛吉德要起飛了4F 02/14 11:00
rgsniper:裝備-CD的地方很多有錯5F 02/14 11:00
Foot:阿卡力應該是9.5ad6F 02/14 11:00
mine027204:推7F 02/14 11:00
mark0912n:呃 阿卡力的部分是 現在不需要AP和AD了8F 02/14 11:01
已修
maple0935:道具越來越貴了 物價上漲的年代來了9F 02/14 11:01
renlone:akali應該是改成被動馬上有效果 取代掉AD/AP的門檻?10F 02/14 11:01
已修
kimi255085:髒杯沒救了 哭哭11F 02/14 11:01
leftavoid:翻譯推12F 02/14 11:01
mine027204:lulu這算nerf..13F 02/14 11:02
WarIII:髒被的-cd錯了 buff才對
 杯14F 02/14 11:02
mark0912n:露露那個是你放E到敵人身上放Q 那個敵人不會中Q16F 02/14 11:02
已修
已再針對冷卻時間那部分檢查並修正
※ 編輯: chjimmy         來自: 111.242.52.45        (02/14 11:05)
doomleika:總價沒變啊..
還送5% CDR17F 02/14 11:02
jinkela1:什麼都漲就是薪水沒漲 XXX不用負責嗎  (誤19F 02/14 11:03
toloveXD:Riot不懂akali特化符文的浪漫20F 02/14 11:03
MINAMIKE:這樣叫BRNA怎麼玩21F 02/14 11:03
agneskuo:increased to A from B 是從B增加到A喔 是buff22F 02/14 11:03
WarIII:冰川護甲也是Buff你打成nerf了23F 02/14 11:04
Eagle47:寒冰霸拳的75到底是差了多少呢?24F 02/14 11:04
NinJa:akali翻錯了25F 02/14 11:05
darit:振奮CDR 15%->20%26F 02/14 11:05
※ 編輯: chjimmy         來自: 111.242.52.45        (02/14 11:07)
a14743535:髒杯跟冰川的都翻錯了27F 02/14 11:05
WarIII:increased to A from B 你很多都打反了 那是Buff
就不再幫你找錯了 全部檢查一下吧28F 02/14 11:05
freedom1124:akali的部分像翻錯了30F 02/14 11:06
catclan:歐姆怎麼改都不會有人出吧....實在沒甚麼用的道具31F 02/14 11:06
abjeffop:推迅速修正32F 02/14 11:06
mark0912n:Akali兩個都是6% 而且是馬上啟動33F 02/14 11:06
sam759763:Yi的翻譯有錯歐 原文是指顯示可使用但實際不能用34F 02/14 11:07
已修
abjeffop:奇蹟之石改成這樣   重生流表示35F 02/14 11:07
doomleika:ohmwrecker現在sup應該可以出36F 02/14 11:07
dsfrf:阿卡莉的翻錯了 是把開啟條件取消 然後都NERF到6%37F 02/14 11:08
已修
※ 編輯: chjimmy         來自: 111.242.52.45        (02/14 11:09)
winklly:lulu那個是說eq combo變難中?38F 02/14 11:08
mark0912n:這篇Patch比較長 我看到就懶得翻了 [ 苦了
*辛苦39F 02/14 11:08
dsfrf:只能說阿卡莉躺著也中槍...41F 02/14 11:08
joy159357:SONA推 打眼不消耗42F 02/14 11:09
winklly:然後riot到底是哪裡去看到有sup會開場兩仙女的43F 02/14 11:09
appshjkli:阿卡莉哪邊中槍?44F 02/14 11:09
mark0912n:阿卡莉哪裡中槍了 這是大Buff好嗎...45F 02/14 11:09
PPPGGG:奇蹟之石真的有人在出嗎==46F 02/14 11:09
doomleika:有啊:/
mid sup有些會出2 charm
就算你不出也沒差,總價沒變:/47F 02/14 11:09
freedom1124:akali:好不容易人家被BUFF了說QQ50F 02/14 11:10
※ 編輯: chjimmy         來自: 111.242.52.45        (02/14 11:10)
winklly:奇蹟之石這樣改只是從重生死哥專武變成沒人要出而已51F 02/14 11:10
※ 編輯: chjimmy         來自: 111.242.52.45        (02/14 11:12)
mark0912n:阿卡莉還是有翻錯 其中一個是額外傷害 然後都是6% XD52F 02/14 11:10
doomleika:加天賦有35%耶
這樣的話CV 4x秒一次53F 02/14 11:11
Eagle47:有阿 我上次點太快就點到兩仙女互扶!55F 02/14 11:11
kramasdia:狗頭Q耗魔降低 大招增加距離 爽啦~56F 02/14 11:12
joy159357:CV已死....57F 02/14 11:12
doomleika:S1 人人CV的時候也差不多是這個數字...58F 02/14 11:12
sakabato:翻譯推59F 02/14 11:12
qe70r178rl:阿卡莉翻錯的有點多
是額外傷害不是技能吸血60F 02/14 11:13
scott771128:面具要起飛了!?62F 02/14 11:13
winklly:s1戰鬥屬性的spell沒這麼流行  而且也都打得很防守63F 02/14 11:13
scott771128:感覺這樣改 阿伯會變得有點op64F 02/14 11:14
linceass:阿卡莉終於不用榜定雙開了Q_Q65F 02/14 11:14
WarIII:阿卡力實接翻成不用雙開大概就能懂了XD66F 02/14 11:14
spicysmall:原來lulu是那樣阿..67F 02/14 11:14
ryan60115:推翻譯68F 02/14 11:17
※ 編輯: chjimmy         來自: 111.242.52.45        (02/14 11:17)
a12582002:Yi的Q原來有BUG69F 02/14 11:17
justsay:那個...阿卡利的第一個被動還是翻錯了 是普功帶魔傷70F 02/14 11:17
lidiya0930:狗頭王降臨~~~71F 02/14 11:17
mark0912n:Yi的Q算是LoL裡面Bug數一數二多的招式之一 XD72F 02/14 11:18
※ 編輯: chjimmy         來自: 111.242.52.45        (02/14 11:19)
childay:阿卡利的被動一個是技能吸血, 一個是物攻加成73F 02/14 11:18
dsfrf:阿卡莉哪來得 鬼物攻加成啦!?74F 02/14 11:18
relaxinrelax:阿卡莉是普攻帶法傷啦.. 哪來的雙吸血...75F 02/14 11:19
※ 編輯: chjimmy         來自: 111.242.52.45        (02/14 11:23)
dsfrf:免19.5AP=>額外6%魔法傷害 免9.5AD=>6%技能吸血
Akali翻譯越改越糟阿 XDD 我也想要普攻吸血QAQ76F 02/14 11:19
childay:雅典娜是"髒"杯, 冰川護甲防禦上昇40->4578F 02/14 11:21
dsfrf:http://ppt.cc/3E~B  拜託看一下 "0rz79F 02/14 11:21
真的很抱歉 (磕頭) 剛剛修了
※ 編輯: chjimmy         來自: 111.242.52.45        (02/14 11:23)
dsfrf:還有建議補一句 被動直接開啟 取消AD.AP需求80F 02/14 11:23
justsay:普攻造成額外魔法傷害 不是技能吸血 也不是普攻吸血81F 02/14 11:23
Ywings:推用心翻譯82F 02/14 11:24
freethief:幹  lulu也太慘了八  又沒有出新skin83F 02/14 11:24
chjimmy:dsfrf大 這樣改OK嗎?84F 02/14 11:25
dsfrf:OK嚕~~XDD85F 02/14 11:25
chigo520:狗頭那個爆擊吃額外傷害又沒了麽?這樣還是沒人要出吧86F 02/14 11:28
doomleika:狗頭爆擊只是拚人品
實戰中有效的選擇你根本衝不過20% crit87F 02/14 11:29
leo255112:IP存的差不多了,感覺可以敗一下阿卡莉@@89F 02/14 11:29
jamesmiao:別碰LULU~~~~QQ
LULU那個是改成Q不中被E的人 還是變難中?90F 02/14 11:30
Eagle47:道歉時露出.......(滅口)92F 02/14 11:32
chjimmy:其實LULU那條真的有點看不懂想表達啥 沒明確地說明93F 02/14 11:33
choosin:我覺得他意思應該是如果你箭頭有經過該目標應該還是有效 但現在似乎是只要先放小皮 Q亂放還是必中94F 02/14 11:34
dsfrf:由於小皮E可以附在別人身上 所以E後Q(小皮)可以變長96F 02/14 11:35
leo255112:Lulu影響力持續下降中..= =97F 02/14 11:36
mine027204:LULU緩速真的挺OP98F 02/14 11:38
windsinger:...Lulu那個是之前先放Q然後E的時候E會對附身的目標更容易命中,但是現在沒了99F 02/14 11:39
savage489:J4的E何時要改回來阿.....101F 02/14 11:42
CoffeeCry:辛苦~推102F 02/14 11:43
jlcsn:LULU那個是TOP PLAY的高招耶 怎麼可以改掉QQ103F 02/14 11:44
iel:PUSH104F 02/14 11:50
maple0935:LULU 狗頭 馬肥的緩是LOL三大緩耶QAQ105F 02/14 11:51
whitemist:lulu那招是殺人逃命的好用招阿 怎能改掉!!!!106F 02/14 11:51
rain520:Lulu~QxQ107F 02/14 11:51
libra78512:lulu 哭哭qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq108F 02/14 11:53
whelp:剛用Lulu, E後還是可以Q. 還是有效果會中.109F 02/14 11:57
winklly:推文提供的lulu翻譯是錯得下面那篇的lulu翻譯比較準110F 02/14 12:01
maynightdado:趙信和J4呢~~~~111F 02/14 12:03
jerrylin:能出到亡靈戰魂的還需要用重擊嗎  = =112F 02/14 12:06
jklifespan:嘉文依舊強阿!113F 02/14 12:07
CrazyLord:馬肥那個真要講的話比緩更強一點 他是偷跑速114F 02/14 12:14
leo255112:Lulu只要配音沒改還是我還是很有愛的,太可愛A_A115F 02/14 12:19
pokei200:狗頭感覺 塔下死農Q 又不太耗魔  出關就變大魔王116F 02/14 12:19
sillymon:振奮越來越op...117F 02/14 12:28
RedPine:蘇芮牙冷卻卻不是唯一被動? 看不懂耶QQ118F 02/14 12:50
ptouddue:lulu好傷……119F 02/14 13:07
IDs:LULU大NERF           憤怒120F 02/14 13:17
Comebuy:推一個 !!121F 02/14 14:06
JIZZERS:LULU已死122F 02/14 15:01
moonday731:YI 的Q 終於123F 02/14 15:36
Abysslol:珍娜~~124F 02/14 17:13
WindSpread:翻譯推、125F 02/14 19:46
coolmayday:狗頭大翻身?126F 02/14 20:10
Fantasyweed:翻譯辛苦了!127F 02/14 21:49
arbalest712:噓lulu nerf完提摩還不夠嗎 真可惡~"~128F 02/14 22:54

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