顯示廣告
隱藏 ✕
※ 本文為 onininon 轉寄自 ptt.cc 更新時間: 2013-10-25 09:23:14
看板 LoL
作者 eeyellow (TWC英勇長存人心)
標題 Re: [情報]新的眼
時間 Fri Oct 25 05:48:11 2013


Hey all,
Xelnath here, stepping in for Xypherous. Let's talk about our approach to
vision in preseason.
這篇主要是講插眼做視野的更動
 We've got a lot to cover, so let's get right into it:
In terms of our overarching goal: we want to add more gameplay with vision
and how vision control works for everyone in this new season. We think the
best way to do that is by diversifying responsibility. Looking at Season 3,
standard competitive support play involved buying minimal items in order to
spend the majority of a player's income on wards and vision control. More
gold = more wards. If a team's support was unable to fulfill that role, or
fell behind their opponent, the entire team suffered.
更動的目標,是為了在視野控制這一塊增加更多的遊戲性,
並且視野控制現在是全隊都必須分擔的工作。
在S3,最標準的SUP工作就是把所有錢拿去買眼做視野,如果你插的眼比
對面少,通常是贏不了。
With a new season comes a new approach to vision: vision will be a team focus
rather than an individual one. Here we're introducing a number of changes to
wards and the vision system that give all members of a team the
responsibility and opportunity to participate:
S4將會對這一點做出更動,做視野是全隊的事,
不能再全部丟給SUP了。以下開始詳細說明

Ward functionality has been changed. Vision wards (pink wards) are no longer
invisible. This makes their placement and protection more strategic in game
Each player has a personal ward limit. If you place more wards on the map
than allowed by this limit, your older wards will be removed (like the
current Sightstone mechanics)

眼的功能將會改變,粉眼不再是隱形了,這表示眼位的選擇跟保護將更具戰略性。
每個玩家都有眼睛數限制,如果插的眼超過限制數量,
最先插的眼會消失(跟眼石的機制一樣,但現在是對玩家做限制)
All players gain trinkets. These are new items that do one of three things on
an appropriate cooldown: place a ward for free, detect existing wards, or
scan a distant point
每個玩家可以裝備新道具 - 飾品(Trinkets),
飾品使用後會進CD,有三種飾品可以選,
功能分別為:免費一根眼 OR 反隱形 OR 洞察。
Let's get down to some specifics:
Ward Functionality Changes
Sight Wards (green wards) have been tentatively renamed to ‘Stealth Wards'
綠眼改名 Sight Wards -> Stealth Wards
Vision Wards (pink wards) are now permanent unless destroyed, visible to the
enemy team and have 5 hit points
Vision Wards now cost less gold
粉眼降價,改成永久存在直到被拆掉,要被打5下才能拆,但會直接被敵人看到。
In the current live environment, pink wards are clearly better than green
wards in every respect other than cost. This frequently leads to games in
which the only end-game approach to warding was spamming as many Vision Wards
as a player could afford – in turn forcing opponents to pick up pink wards
to counter enemy pinks. What should be an interesting strategic decision
became a flat arms race.
在S3,粉眼整個比綠眼優(除了價格)。
對方插粉眼反你綠眼,你也插粉眼反回去,最後演變成軍備競賽,比看誰的粉眼多。
With the new setup, the choices become more nuanced: Vision Wards still
detect and reveal enemy wards, but, because they're always visible, must now
be actively defended. Vision Wards will no longer both deny and grant vision
unless your team has control of that area.
在新的更動後,玩家需要更小心的選擇要用什麼眼。
粉眼仍然可以看隱形,但粉眼本身沒有隱形,要更小心保護他。
也就是說,粉眼不能同時做到反眼跟做視野,除非你的隊伍已經控制了那個區域。
Player Ward Limits
Each player can now only place up to three Stealth Wards on the map. Placing
extra Stealth Wards removes the oldest Stealth Ward. This includes wards from
sources such as Sightstone, Wriggle's Lantern and trinkets
每個玩家只能最多同時插三根綠眼在地圖上,如果插的眼超過限制數量,
最先插的眼會消失。這三根眼的來源包括眼石、燈籠、飾品。
Each players can now only place one Vision Ward (pink) on the map at a time
每個玩家只能最多同時插一根粉眼在地圖上
We've decided to introduce ward limits as a way to cap the maximum amount of
individual team member can contribute to the overall vision game. We're going
to watch this one closely as limiting the number of wards per player can have
dramatic consequences on overall map vision, especially during the end-game.
Three and one felt like the right numbers, but we're open to feedback.
加入眼數限制,是為了讓SUP逃離插眼地獄。三綠眼一粉眼是目前的決定,
但會再看接下來情況跟玩家回饋作調整。
Trinkets
Trinkets are a completely new item type coming for preseason. Here's how they
work:
全新道具 - 飾品
A new Trinket Slot has been added to your inventory
新增飾品格子(飾品不會佔用到目前的六格道具格)
The Trinket Slot can only hold trinkets
飾品格子只能放飾品
Trinkets are free and can be swapped out at the shop at any time
飾品是免費的,而且可以隨時在商店進行更換
Trinkets upgrade at Level 10, gaining either increased power or a lower
cooldown
飾品在等級10會升級,能力增強或減少CD
Trinkets are free and have their own dedicated slot, so all team members can
contribute to vision control without sacrificing other areas of development.
飾品設計成免費跟不占格子,這樣每個玩家都能很高興地參與視野控制的工作了
The Three Trinkets
三種飾品
Sweeper: Reveals and disables nearby invisible units (including Wards) for a
short time. Currently, this does not reveal invisible champions.
Sweeper(掃地機!?):
讓附近的隱形單位失效,但不包括隱形英雄。這飾品可以有效地反對方的視野
The Sweeper Trinket is useful for denying enemy vision by revealing their
nearby wards
Totem(圖騰):基本上就跟燈籠的插眼功能一樣,一根免費綠眼
Totem: Places a Stealth Ward that lasts for 1 or 2 minutes depending on level
The Totem Trinket acts like the current Wriggle's Lantern active. Stealth
Wards grant full vision of a location for a brief time
Lens: Reveals a nearby area of the map for a brief time
The Lens Trinket operates like a mini Clairvoyance, revealing areas in the
fog of war so teams can scout brush and other areas of the map from a
position of relative safety
Lens(透鏡):小型洞察
We'd like to give players more unique options for interacting with vision.
Each trinket replicates one of the essential basic vision mechanics and has
an appropriate cooldown. We expect that teams will want a mix of vision
options available to them in order to counter their opponents' potential
vision choices.
We're excited about the trinket system because it allows us to introduce a
new way for everyone to participate in the vision game in ways that still
offer specialization and customization. We're launching with a set of three
trinkets because we wanted the simplest and clearest system possible, but
we're open to expanding the system beyond the original three if it seems
worthwhile.
飾品的功能都是設計成跟視野控制有關,每個飾品都有他的冷卻時間。
這個設計讓玩家可以有不一樣的選擇。
我們預期這將會帶來專業化與客製化的視野大戰。
目前是先放出三種飾品,接下來就看看玩家反應如何,再決定要不要再加入新的飾品。
Summary
The short rundown is that one of our main goals for this season is to make
vision both more dynamic and less taxing on single players. Our hope is that
these options make participating in the vision system more strategically
varied for entire teams.
這一季的主要目標,就是把視野控制加入戰略性質,
可以全隊參與,更有變化,而且不要集中在SUP身上。
-Xypherous & Xelnath






這一篇完全沒提到先知藥劑

下面回應也一堆人在問先知是不是要砍掉了
畢竟照這樣設計來看,一罐先知就能把這些全部打趴了

有Riot員工回應說:
Oracles being removed is unknown at the time (still under consideration or
work)


另外Sweeper Trinket的效用比較有討論空間
Reveals and disables nearby invisible units (including Wards)

Xelnath回應說是
It turns off their attack function (shaco boxes, shrooms) and vision in
addition to revealing them.
這樣有點怪,如果你在地圖上插一根眼
但那根眼突然失去視野,那不就知道有敵人開了Sweeper Trinket走過那根眼嗎?
還是我誤解意思了?
--
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 1.163.218.65
shan0825    :EVE要起飛了1F 10/25 05:50
gfaity      :JG難過嚕..2F 10/25 05:58
※ 編輯: eeyellow        來自: 1.163.218.65         (10/25 06:05)
ZOROCOOL    :翻譯推3F 10/25 05:59
ahtgib      :推推 這篇翻很棒4F 10/25 06:05
※ 編輯: eeyellow        來自: 1.163.218.65         (10/25 06:06)
※ 編輯: eeyellow        來自: 1.163.218.65         (10/25 06:07)
ahtgib      :我比較想知道CD到底多久5F 10/25 06:07
sbsame12455 :看下來JG SUP必出眼石 其他路還不一定!會隱形的可能6F 10/25 06:07
eeyellow    :上色失敗...修到推文抱歉7F 10/25 06:08
sbsame12455 :搞不好會多點優勢!8F 10/25 06:08
eist        :推翻譯 另外我超喜歡這個改動哈哈9F 10/25 06:09
Suzumiya    :看眼拆來拆去 讓比賽更拖台錢10F 10/25 06:10
MotoDawn    :Sweeper我會翻成清道夫11F 10/25 06:14
MotoDawn    :eve,老鼠:喔喔喔 潮爽der
rademiel    :拆眼拆到天荒地老XD13F 10/25 06:21
shan0825    :這樣EVE感覺根本抓不太到 粉眼太明顯 綠眼又防不了他14F 10/25 06:25
AC0987654321:搞不好之後隱形會被拔掉也說不定....~"~15F 10/25 06:27
YHank       :技能組不大改又把隱形拔掉的話eve不用上手術台或16F 10/25 06:38
YHank       :冷凍庫了  直接請龍巖來處理吧
yeswin1001  :不差眼的還是不插眼 怎麼改都沒用18F 10/25 06:39
Suzumiya    :EVE要改還要排很長的隊伍XD19F 10/25 06:40
royalsage   :香菇表示  潮爽der20F 10/25 06:48
zianz113    :JG帶SWEEPER 不時來下路吃個眼 下路會敢出來?苦惱T_T21F 10/25 07:08
Betances    :這樣改 會隱形的腳色似乎無敵了?22F 10/25 07:20
kurapica1106:這篇翻的比較詳細23F 10/25 07:30
x20165      :2邊隊伍最多只能插20眼 插眼時代24F 10/25 07:32
leo255112   :舒服25F 10/25 07:45
Dalaia      :EVE:哇哈哈哈 我的時代降臨啦~26F 10/25 07:51
orsonplus   :不如改成內建石眼,商店不買賣只能升級附加效果27F 10/25 07:55
chigo520    :隱形角崛起?紅眼也防不住了28F 10/25 08:02
riseball    :看你們還罵不罵sup不插眼!上中路這些王八蛋!29F 10/25 08:03
linceass    :這樣改不錯啊 以後SUP直衝死帽看誰敢說什麼30F 10/25 08:03
issac35831  :不認同插眼聯盟的設定  插眼觀念很重要沒錯31F 10/25 08:03
issac35831  :但個人覺得眼睛攻防戰基本上是無趣的
gogogonow   :JG圖奇會不會崛起阿~反正有眼保護家裡野怪33F 10/25 08:09
gogogonow   :安全上三等後GANK很猛
justsay     :上路農角也很爽阿 起手裝就能兼顧抗壓跟視野35F 10/25 08:18
justsay     :藍方上路被壓不用去吃三狼 塔後多一群更近的野怪
S890127     :推翻譯37F 10/25 08:30
chigo520    :三眼太少吧感覺至少要5眼38F 10/25 08:33
ckm0089     :飾品的設定來說等於每個角色內建一根眼啊39F 10/25 08:33
ckm0089     :但先讀還是一堆人死不插眼被Gank死再來怪Sup
jeff21115   :JG越來越難混了41F 10/25 08:35
ckm0089     :是說這樣改眼石功能和價錢應該要調整吧 不然開場就42F 10/25 08:36
ckm0089     :只有飾品能插眼 等於下路只有兩根眼
Xistory     :這樣不能賣裝插眼排字了啦 哭哭44F 10/25 08:43
no821010    :提摩香菇表示45F 10/25 08:44
ai6z83orz   :推整理46F 10/25 08:49
baelrog     :這樣整隊15綠眼,地圖其實很亮47F 10/25 08:55
SlamKai     :Teemo:我的時代來臨了48F 10/25 08:57
leo255112   :這樣改就是讓你不能開場直接買眼把野區插滿滿49F 10/25 08:59
leo255112   :變成如果要限制Jungler  線上起手要買眼
leo255112   :那對面線上小優勢就出來了
ckm0089     :這篇有講眼的來源只有三種 飾品 燈籠 眼石52F 10/25 09:04
ckm0089     :只有飾品免費 所以應該不會有起手買眼造成劣勢的問題
bowcar      :這樣改感覺很棒啊!54F 10/25 09:06
ckm0089     :這種修改法以後SUP搞不好都被要求配洞察55F 10/25 09:06
ckm0089     :這種改法個人認為是對JG有利的 開場眼的數量被大降
frostmourne :香菇還是可以被看到 不過隱形英雄不會QQ57F 10/25 09:07
a1338       :反正飾品可以換 每個人起手可以帶眼58F 10/25 09:08
ckm0089     :以後插眼的點搞不好會被劃分責任區XD59F 10/25 09:10
brbu241     :不能排字了 XD60F 10/25 09:15
jacky77437  :3+1的眼不會太少,除非其他人都不插眼61F 10/25 09:17
ckm0089     :突然想到三隻眼的話 希望能夠插不同造型XD62F 10/25 09:19
ckm0089     :中路插Lux 下路插索拉卡 敵Buff區插達瑞文~

--
※ 同主題文章:
※ 看板: Test 文章推薦值: 0 目前人氣: 0 累積人氣: 108 
分享網址: 複製 已複製
r)回覆 e)編輯 d)刪除 M)收藏 ^x)轉錄 同主題: =)首篇 [)上篇 ])下篇