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※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-11-02 04:01:29
看板 WoT
作者 WillieHuang (Willie)
標題 [情報] 10/29 Q&A 不負責翻譯
時間 Wed Oct 30 12:32:58 2013


- apparently, client and server shell trajectories can actually differ from
one another, but just for a tiny bit
顯然客戶端和伺服器端的彈道會不一樣,但只是很微小的差別。

- it’s completely possible for the server aim circle to aim with different
speed as the client aim circle, it’s usually the fault of poor internet and
packet loss
客戶端和伺服器端的縮圈速度不一樣是絕對可能的,通常是因為低網速和封包遺失。

- the “three caliber rule” for HEAT shells was cancelled “so that the
player wouldn’t hear ‘we didn’t penetrate their armor’, when hitting thin
surfaces under sharp angles (88-89 degrees), because the effective armor of
even nominally thin armor (20-30mm) is very thick and the shell doesn’t
penetrate it anyway due to the lack of penetration. In fact, nothing has
changed, only the players will now hear a honest ‘ricochet’ instead of ‘
didn’t penetrate their armor’. For other types of shells there is no need
to cancel this rule”
「口徑三倍於裝甲規則」將不再適用於反坦高爆彈(HEAT)。「如此一來,當以高入射角
(88-89度)擊中時,玩家將不會再聽到『未擊穿!』(因為低穿深對上很厚的等效裝甲)
。事實上沒啥改變,只是變成本應出現的『跳彈!』而不是『未擊穿!』其他彈種不需要
取消這規則。」


- the aim circle spread when the tank is moving, the circle spread after
shooting and the circle spread after moving the gun/turret are three
different parameters, that can stack
戰車移動、射擊、轉砲塔所造成的擴圈是三個不同的參數,可以互相疊加。

- French tanks have more camo than other tanks? “We don’t comment on leaks”
法國車比其他國家的有更多塗裝?「我們不討論洩漏的資訊。」

- SerB states that in real life, Object 416 was classified both as a medium
tank and a SPG, it was made a medium tank in order to fit the branch
SerB表示,Object 416在現實中同屬中坦及自走砲,遊戲中為了把她塞進科技樹才歸類在
中坦。

- the T-24 medium tank might be introduced
可能會引進T-24中坦(USSR 1931年生產)

- twin-turret T-26 in the game? “And do we really need the short 37mm gun
twin-turret T-26 version without full turret traverse in the game at all?
Well, apart from being a tier 1 gift tank. Hmmm….”
會有雙砲塔的T-26嗎(早期生產的T-26版本)?「我們真的需要雙砲塔搭短37砲的T-26嗎
?啊,除非當成1階的金車。嗯……」

- more info on next patch? “We’ll tell you soon everything”
下個改版的情報?「到時候就知道了~」

- there aren’t many tanks, that would apply for multiturret mechanism –
 T-35, M3 Lee, B1 and the British “rhomboid” tanks are the most known ones
能適用於多砲塔機制的車不多─ T-35, M3 Lee, B1和英國的菱形戰車最常見。(T-35是
USSR的五砲塔重坦;菱形戰車是一次世界大戰的玩意兒,坦克的始祖)

- premium tanks are nerfed only when it is seriously necessery
只有極度必要的時候才會nerf金車

- medals for tournaments are possible, but not planned for now
錦標賽勳章是可能的,但現在沒計畫做。

- SerB on e-sports: “To be honest, I am not sure we need to pay much
attention to cybersports. What we need more is “cybersports physical culture
” – our main audience doesn’t have too much free time to spare”
〔不會翻…大概是說 SerB 不爽在電競上花太多心血〕

- it’s possible the 7/42 battle format will be changed to 7/40 (7/40 is
being considered now)
7/42賽制可能改成7/40賽制

- hangar looking like a torture chamber? “How terrible…”
普通車庫看起來像拷問室。「好貼蘿蔔…」

- Panzer V/IV having higher MM weight in 0.8.9? “we don’t comment on MM
weights”
Panzer V/IV 在 0.8.9 被調高分房權重?「我們不討論分房權重的話題。」

- arty in WoT not realistic? “Want realism? Join the army”
WoT 裡的砲兵不夠擬真。「想玩真的?簽下去啊!」

- apparently, the game is made realistic “where necessery” – where it is
not necessery, it’s not made realistically
顯然這遊戲在「需要」的地方講求擬真;不需要的地方就不擬真。

- new skills for crew won’t come anytime soon
近期不會有新的組員技能。

- Q: “Will there be the possibility to pay in gift shop with bitcoin?” A: “
Yea how about candy wrappers…”
問:「能用位元幣(bitcoin)在禮品店買東西嗎?」答:「為啥不用糖果紙試試……」
(瓶蓋可以嗎?)

- guns similiar to S-70 on other tanks? “If needed”
其他車裝上像130mm S-70的巨根?「如果有需要的話。」

- apparently, a lot of mods won’t work in 0.8.9 (SS: Russians had a nice
videoguide about them… )
顯然很多模組在0.8.9無法運作。(SS: 俄國有個很讚的展示影片…)

- according to Overlord, PvE might come one day for WoT
PvE模式可能哪天會出現


Regarding the earlier announced bug fix by Storm:
有關 Storm 修掉的bug:

- it’s possible this fix will partially fix the ghost shells
此改版可能修正部份砲彈消失的狀況

- the bug was apparently “very rare”, as in “once per 10000 battles” rare
這bug很罕見,大概是每一萬場出現一次的機率(接上句)

- the bug was caused by some internal server-side BigWorld mechanism, won’t
be described in detail
有關這個BigWorld遊戲引擎伺服器端造成的bug,我們不會多做說明。(接上句)

- apparently Storm himself doesn’t understand how the bug worked
顯然 Storm 自己也不清楚這bug是怎麼搞的。(接上句)

- apparently at some point, the feature of the garage (after the game starts)
vehicles display a random camo (if you bought it) and not always the winter
one will be implement
將實裝新的特色讓車庫中不再只顯示冬季塗裝,而是隨機顯示(前提示你有買其他塗裝)

- new chat system will allow you to see all your friends on all servers as
online, no matter what server they logged on
新的聊天系統讓你能跨伺服器看見朋友上線,無論是那個伺服器。

- if your client crashes without any explanation at the end of the battle, it
’s possibly caused by XVM
如果伺服端在戰鬥結束時沒道理地崩潰,有可能是 XVM 惹的禍。

原文:http://ftr.wot-news.com/2013/10/29/29-10-2013/

一直沒看見翻譯出來就自己翻了,還請指教修

--
        In church, they say to forgive!

        Forgiveness is between them and God;

              it's my job to arrange the meeting.           《 Man on Fire 》

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※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 114.45.227.193
batterykugua:bitcoin先換成美金吧! 遊戲公司收bitcoin幹嘛lol1F 10/30 12:37
abc12812    :更多塗裝? 法國香菜果然是來賣外型的~~2F 10/30 12:39
batterykugua:迷彩全買的話 在車庫永遠顯示的是冬季迷彩3F 10/30 12:39
iohan       :以後不能硬塞Foch跟Hellcat了...4F 10/30 12:45
ccc101419   :camo在這邊指的應該是隱蔽值吧? camouflage5F 10/30 12:55
ccc73123    :camouflage是迷彩阿6F 10/30 12:59
ccc101419   :隱蔽值才是官方不公開的資訊 迷彩有啥好不討論的?!7F 10/30 13:07
ccc73123    :還沒發表的迷彩當然是不公開資訊8F 10/30 13:23
這個我也猶豫很久,希望有大神指正
aa00245     :電競那個好像是說遊戲的主要玩家沒有這麼多時間放在9F 10/30 14:04
aa00245     :電競 所以不認為公司應該放這麼多心力在電競上面
cybersports physical culture 不知道怎麼翻,所以沒動…>"<
iamstudent  :我有問題,HE跳彈是根本不會引爆還是會引爆?11F 10/30 14:12
iamstudent  :另外,關於三倍口徑規則,那是強制擊穿還是加大轉正?
condition0  :強制擊穿 不然你削IS3頭皮怎麼會穿XD13F 10/30 14:21
colin1120   :我記得之前是說強制擊穿 但是有例外(某次Q&A)14F 10/30 14:22
colin1120   :好像是拿25t來做比喻的樣子?
Alex21      :那翻譯有錯,原文是HEAT。16F 10/30 14:32
以更正,感謝指教!
colin1120   :唉 對 我只看到翻譯 沒看到原文是HEAT...17F 10/30 14:34
colin1120   :話說HEAT的必跳角度好像改到85度?
OnlyTD      :恩...IS-3的頭皮(繃帶狀那塊連AP都可以削啊19F 10/30 14:41
Alex21      :根據wiki,2倍增加轉正、3倍無視70度強制跳彈規則。20F 10/30 14:46
Alex21      :然後HE不會彈掉。
Alex21      :就我的理解是,3倍口徑只是讓你不會因為70度強制彈掉
Alex21      :但那70度帶來的3倍等效裝甲還是要算,不會強制擊穿。
iamstudent  :我個人的感覺應該是Alex的說法正確,不過找不到文字24F 10/30 15:38
wzmildf     :有時候車庫裡的車子會隨機顯示迷彩,而不是相應地圖25F 10/30 15:44
wzmildf     :的迷彩  <<<後面那一段的大概意思
感謝,已更新~
wzmildf     :very rare那邊是說bug出現的機率27F 10/30 15:45
已修正,ty~
lsslss      :記得3倍口徑就不計算等效裝甲 想像薄鋼板被砲彈擠爛28F 10/30 16:22
lsslss      :HEAT是金屬熱流所以不會出現動能彈那樣能擠穿的效果
Alex21      :看有沒有人要實測,KV-2用152AP大於80度打50mm裝甲30F 10/30 16:35
OnlyTD      :好啊  晚上來開訓練房測試XD?31F 10/30 17:02
OnlyTD      :Alex在嗎xD
Alex21      :yes 但我沒kv-2,只有50mm裝甲的車。33F 10/30 19:24
Alex21      :要測的話遊戲中密我VanillaNeko,邊看GPL中…
Alex21      :還是要用105mm搭30mm…
OnlyTD      :我有152 XD  KV2或ISU都行   等你看完GPL再測試吧36F 10/30 19:36
Alex21      :看完就11點了lol 雙螢幕邊看邊測沒問題37F 10/30 19:38
OnlyTD      :沒關係XD  我通常12點睡  如果不打擾你看的話也可以38F 10/30 19:54
OnlyTD      :我開SU-152的測試好了  不然Reload太久
期待實測數據嚕~
※ 編輯: WillieHuang     來自: 114.45.245.57        (10/30 20:48)
tai33ru     :昨天下午到現在才上PTT 沒時間翻譯OAQQQ40F 10/30 21:56
tai33ru     :忘了推XDDD 辛苦了~
tai33ru     :怎麼上面那個沒推到...
colin1120   :對了 我要噴一下彈道不同43F 10/31 00:51
colin1120   :從我屁股後面噴出來的砲彈 還有差30度的SPG砲彈
colin1120   :叫做很微小的差別 太屌了

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