※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-02-01 13:07:15
看板 LoL
作者 標題 Re: [情報] 美服更新3.01(含更新簡介影片)
時間 Fri Feb 1 10:56:52 2013
http://goo.gl/CRrqZ
[改版] 美服更新3.01完整翻譯 第 1 頁 :: 改版情報 :: 英雄聯盟LeagueofLegends 討論板 :: 遊戲基地 gamebase 英雄聯盟基地 LoL Zone!獨家Skin View!最新最快的英雄聯盟新聞/改版情報!最完整的英雄攻略!強大的工具/模擬器! ...
League System
The League System has arrived for ranked play!
Players and teams will now be placed into a League upon finishing
their placement matches
Leagues are assigned to a skill tier and are split into divisions,
e.g. Gold IV
Winning and losing matches will now cause you to gain and lose of
League Points (LP)
Advancing to 100 LP will now start a Division or Promotion Series
Top players and teams can now advance to the Challenger tier, which
is visible to all in the client
Champion losses and win ratios will no longer be displayed to other
players
Elo ratings have been replaced by matchmaking ratings (MMR) which are
no longer displayed
The time penalties for queue dodging have been shortened and an LP
penalty has been added
積分戰新增了聯盟系統!
玩家和戰隊現在完成測驗賽後會被放到他們所屬的聯盟
聯盟是依技巧分的,並且將一階分為好幾級,像是:金牌-四階
打贏或打輸積分戰的比賽會讓你取得聯盟點
當取得100點聯盟點時會開起一次的升級或升階戰
最強的玩家和戰隊會被放到"挑戰者"位階,在遊戲界面中全部人都可以看到這些
玩家
英雄的勝率和敗率不會顯示給其他玩家知道
ELO計分現在被MMR( matchmaking rating,分隊積分? )所取代而不再顯示
選英雄時跳Game的時間懲罰被縮短,但是會在聯盟點上被懲罰.
===========================================================
Annie
Annie has received a visual upgrade! Click here for more details.
安妮
安妮造型升級了!(外國比台灣慢一週)
===============================================================
Blitzcrank
Base mana reduced to 240 from 300
Rocket Grab
Mana cost increased to 120 from 110
布里茨
基本法力下調(300->240)
(Q)抓人的法耗增加(110->120)
===================================================================
Cho'Gath
Feral Scream
Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from
2/2.25/2.5/2.75/3
科加斯
(W)沉默時間下降(2/2.25/2.5/2.75/3->1.5/1.75/2/2.25/2.5)
===============================================================
Diana
Pale Cascade
Adjusted orbs to better account for enemy model size
黛安娜
(W)白球碰撞會更苻合敵人英雄的體積
===================================================================
Elise
Neurotoxin
Mana cost increased to 80/85/90/95/100 from 60
Cocoon
Mana cost reduced to 50 from 65
伊莉絲
(人型Q)神經毒素法耗增加(60->80/85/90/95/100)
(人型E)定人法耗下降(65->50)
============================================================
Ezreal
These changes are a continuation of our earlier effort to carefully scale
back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal,
right now we’re focused on stabilizing AD Ezreal. After that we’ll assess
the state of AP Ezreal.
Base movement speed reduced to 325 from 330
Rising Spell Force
Duration reduced to 5 seconds from 6
Trueshot Barrage
Damage falloff per target hit increased to 10% from 8%
伊澤瑞爾
目前的改變是我們修正伊澤瑞爾多餘力量的初步動作,雖然這些修正也會影響到AP伊澤瑞
爾,但我們現在的目標是讓AD 伊澤瑞爾穩定下來.之後會再去幫助 AP 伊澤瑞爾.
基本跑速降低(330->325)
(被動)加攻速持續時間下降(6->5)
(R)大絕每擊中一個人傷害下降更多(8%->10%)
================================================================
Heimerdinger
Though these aren’t all the Heimerdinger changes we’d eventually like to
do, these are some quality of life adjustments that should help smooth out
Heimer’s current gameplay.
H-28G Evolution Turrets
Now displays timer of when Heimerdinger will get his next ammo charge
Turrets will now attempt to prioritize enemies hit by Heimerdinger’s
basic attacks or his CH-1 Concussion Grenade
UPGRADE!!!
Cast time removed
漢默丁格
雖然這些不是我們原本想對漢默丁格作的全部修正,不過這些手感上的改善應該能對漢默
丁格玩起來的感覺有所幫助
(Q)炮塔現在會有時間顯示還有多久會補充下一座
(Q)炮塔現在會優先攻擊被漢默丁格普攻或是(E)手雷打到的目標
(R)大絕不再需要施放時間
=============================================================
Katarina
These changes are focused on once again increasing the risk of Katarina’s
gameplay by forcing her to build more offensive stats and focus on pulling
off well-timed Death Lotuses.
Bouncing Blades
Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180
Shunpo
Damage reduction duration reduced to 1.5 seconds from 3
Death Lotus
Total ability power ratio increased to 2.0 from 1.75
卡特蓮娜
這些修正是要靠讓卡特蓮娜出傷害裝來增加操作卡特蓮娜時的風險性,並讓放的好的大絕
更有威脅性.
(Q)彈跳刀的初始傷害下降( 60/90/120/150/180->60/85/110/135/160 )
(E)瞬步的傷害減免時間下降(3->1.5)
(R)大絕的總AP加成增加(1.75->2.0)
==========================================================
Kennen
Slicing Maelstrom
No longer has an energy cost
凱能
(R)大絕不再需要能量才能發動
==========================================================
Lulu
Pix, Faerie Companion
Damage adjusted to 9-105 from 15-87
露璐
(被動)皮克斯的傷害力早期下降,後期提升(15-87->9-105)
=======================================================
Master Yi
Meditate
Total heal amount increased to 200/350/500/650/800 from
140/280/420/560/700
Total ability power ratio reduced to 2.0 from 4.0
Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110
易大師
(W)回血的基本總回血量增加(140/280/420/560/700->200/350/500/650/800)
(W)回血的AP加成降低(4.0->2.0)
(W)回血的法耗下降( 70/80/90/100/110->50/65/80/95/110)
============================================================
Miss Fortune
Bullet Time
Bonus attack damage ratio reduced to 0.35 from 0.45
Targeting cone is now attached to Miss Fortune
好運姐
(R)大絕的額外AD加成下降(0.45->0.35)
(R)大絕發動前指標貼在好運姐身上
============================================================
Nasus
Nasus now gains double the bonus from Siphoning Strike when it’s used to
kill more significant (“large”) targets such as enemy champions, cannon
minions, the giant wolf or even Baron Nashor. This change reinforces the game
’s general reward structure, wherein more important units provide additional
rewards.
Siphoning Strike
Permanent damage bonus is now doubled to 6 when killing a champion,
large minion or large monster
納瑟斯
納瑟斯現在取得兩倍的加成當他用(Q)敲死大型目標,像是英雄,炮車,大狼或是巴隆
(Q)額外增傷現在在用虹吸打擊殺死英雄,大兵和大型野怪時會加倍.
============================================================
Nunu
These changes are focused on forcing Nunu to play more actively in his
support role by reducing the power he passively contributes to his allies.
Base movement speed increased to 350 from 340
Blood Boil
Duration reduced to 12 seconds from 15
Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65%
Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%
努努
這些改變是要藉由降低努努對隊友的被動加成來強迫努努作為輔助角時玩的更主動
基本跑速增加(340->350)
(W)加速時間降低(15->12)
(W)攻速加成下降( 25/35/45/55/65% -> 25/30/35/40/45%)
(W)跑速加成下降( 11/12/13/14/15%-> 8/9/10/11/12%)
=============================================================
Olaf
Undertow
Slow now fades over the duration
Vicious Strikes
Cooldown increased to 16 seconds from 12
Ragnarok
No longer passively grants bonus armor penetration
Now only grants bonus armor penetration while active
歐拉夫
(Q)丟斧緩速效果隨時間變少
(W)物法吸的CD增加(12->16秒)
(R)大絕不再額外提供物穿,只有在發動時提供額外物穿
===========================================================
Shaco
Deceive
Range reduced to 400 from 500
Two-Shiv Poison
Slow reduced at earlier ranks to 10/15/20/25/30% from
20/22.5/25/27.5/30%
薩科
(Q)隱身跳的距離下降(500->400)
(E)緩速毒的早期效果下降( 20/22.5/25/27.5/30%->10/15/20/25/30% )
======================================================
Shen
Ki Strike
Cooldown reduction per attack reduced to 1 second from 1.5
Cooldown reduction per attack while Feint is active reduced to 2
seconds from 3
慎
(被動)每次攻擊降低的CD變少(1.5->1)
(被動)開佯攻(W)後降低的CD變少(3->2)
=======================================================
Sion
Sion now receives twice the bonus stats from Enrage when he uses it to kill
more significant (“large”) targets such as enemy champions, cannon minions,
the giant wolf or even Baron Nashor. This change reinforces the game’s
general reward structure, wherein more important units provide additional
rewards.
Enrage
Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a
champion, large minion or large monster
當賽恩開動(E)時殺死大型目標得到的加成變多
(E)永久血量加成在殺死英雄,炮車或大兵,大型野怪時增加為(2/3/4/5/6)
=======================================================
Tristana
Rapid Fire
Mana cost reduced to 50 from 80
Explosive Shot
Damage increased to 110/150/190/230/270 from 110/140/170/200/230
崔絲塔娜
(Q)加攻速的法耗下降(80->50)
(E)爆炸射擊的傷害增加(110/140/170/200/230->110/150/190/230/270)
======================================================
Tryndamere
Base Attack Speed increased to 0.670 from 0.644
Fury decay now begins after 8 seconds of being out of combat from 5
seconds
蠻王
普攻的攻速增加(0.644->0.670)
(被動)怒氣在脫離戰鬥後8秒才會開始消退,之前是5秒
======================================================
Veigar
Veigar now receives twice the bonus stats from Baleful Strike when he uses it
to kill more significant (“large”) targets such as enemy champions, cannon
minions, the giant wolf or even Baron Nashor. This change reinforces the game
’s general reward structure, wherein more important units provide additional
rewards.
Baleful Strike
Permanent ability power gain is now doubled to 2 when killing a
champion, large minion, or large monster
維加
維加現在在用(Q)殺死大兵,英雄或大型野怪時會有更多加成
(Q)永久AP加成現在在殺死英雄,大型野怪和大兵時一次加2AP
=======================================================
Vi
Updated Recommended Items
Vault Breaker
Fixed a bug where Vault Breaker's area of effect was inconsistent at
the end area of the dash
Fixed a bug where Improved Recall was refunding Vault Breaker's
cooldown and mana cost
Excessive Force
Fixed a bug where Excessive Force could fire multiple times if used
on an invulnerable target or while blinded
菲艾
更新建議道具
(Q)修正在衝刺的終點AOE效果不正確的bug
(Q)修正進階回傳會重置衝刺的CD和法耗的bug
(E)修正當隔山打牛打在無敵目標或自己是盲目的情況時,能重複一直放的bug
======================================================
Volibear
Volibear’s base attack speed was below average for an attack-based melee
champion. This change helps address this deficiency and helps him clear the
jungle.
Base attack speed increased to 0.658 from 0.625
弗力貝爾
熊的基本攻速和其他近戰普攻英雄比較低,這樣的修正能幫他打野
基本攻速增加(0.625->0.658)
===============================================
Items
Seeker's Armguard (New Item)
Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160
gold
+30 armor
+25 ability power
Unique passive: Kills grant 0.5 bonus armor and ability power. This
bonus stacks up to 30 times.
Zhonya's Hourglass
Recipe changed: Seeker's Armguard + Needlessly Large Rod + 650 gold =
3410 gold (from 3100)
Ability Power increased to 120 from 100
Sightstone
These changes are to reduce the excessive amount of early vision teams
can acquire with little cost. This should create more opportunities to gank
and reward counter play, especially for junglers.
Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700)
Health increased to 180 from 100
Gold reward for Sightstone wards increased to 25 from 10
Ruby Sightstone
These changes are to reduce the excessive amount of early vision teams
can acquire with little cost. This should create more opportunities to gank
and reward counter play, especially for junglers.
Total cost increased to 1550 gold from 1300
Health increased to 360 from 300
Gold reward for Ruby Sightstone wards increased to 25 from 10
Giant's Belt
Health reduced to 380 from 400
Warmog's Armor
Recipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead +
Rejuvenation Bead = 2830 gold (from 2650)
Sunfire Cape
Combine cost increased to 930 gold from 780 (total cost increased to
2650 gold from 2500)
Fiendish Codex
This change allows Fiendish Codex and its various build paths to be more
versatile and universally attractive for ability power champions.
Faerie Charm removed from recipe
Total cost is now 820 gold from 1000
No longer grants any mana regen
Nashor's Tooth
Combine cost reduced to 200 gold from 250 (total cost reduced to 2270
gold from 2500)
No longer grants any mana regen
Banner of Command
Recipe changed: Fiendish Codex + Emblem of Valor + 890 gold = 2360
gold (from 2400)
Deathfire Grasp
Recipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold =
3300 gold (from 3000)
Ability power increased to 120 from 100
Morellonomicon
Recipe changed: Faerie Charm + Fiendish Codex + Kage's Lucky Pick +
435 gold = 2200 gold
Athene's Unholy Grail
Combine cost reduced to 900 from 920 (total cost reduced to 2600 gold
from 2800)
The Bloodthirster
Combine cost increased to 850 gold from 650 (total cost increased to
3200 gold from 3000)
The Black Cleaver
We are now fairly comfortable with Black Cleaver’s strategic niche, but
we want to scale back some excess power.
Health reduced to 200 from 300
Maximum stacks increased to 5 from 4
Armor reduction per stack reduced to 5% from 6%
Fixed a bug where spells were applying more reduction than intended
Trinity Force
Combine cost reduced to 3 gold from 300 (total cost reduced to 3903
gold from 4200)
Spirit Stone
Combine cost reduced to 40 gold from 140 (total cost reduced to 700
gold from 800)
Spirit of the Spectral Wraith
Combine cost reduced to 100 gold from 400 (total cost reduced to 2000
gold from 2400)
Frozen Heart
Combine cost reduced to 400 gold from 500 (total cost reduced to 3000
gold from 3100)
Doran's Shield
Health regen per 5 seconds increased to 8 from 5
道具修正
Seeker's Armguard (新道具)
配方:布甲+布甲+增幅典籍+125G=1160G
+30物防
+25AP
唯一被動:擊殺時增加0.5物防和AP,最多能加30次
中婭沙漏
配方改由新道具+巨型魔棒+650G=3140G(之前是3100G)
AP加成增加(100->120)
視介之石
這邊的修正是要降低早期團隊能用一點點的代價就能取得的視野威力.這樣能提供更多的
gank機會並讓反制打法更可行,特別是對打野者有幫助.
配方改變:紅寶石+475G=950G(原本是700)
血量加成增加(100->180)
殺掉視介之石取得的錢增加(10->25)
紅寶視介石
這邊的修正是要降低早期團隊能用一點點的代價就能取得的視野威力.這樣能提供更多的
gank機會並讓反制打法更可行,特別是對打野者有幫助.
總價增加(1300->1550)
血量增加(300->360)
殺掉紅寶視介石取得的錢增加(10->25)
巨人腰帶
血量降低(400->380)
好戰者鎧甲
配方改變:巨人腰帶+紅寶石+治療寶珠+治療寶珠=2830G(原本是2650G)
日燄斗篷
合成費用增加(780->930),總價從2500->2650
惡魔法典
這邊的修正讓惡魔法典有多種的升級空間來讓不同的AP英雄有機會出這個裝備
不再需要仙女護符升級
總價從1000改為820
不再提供任何回法
納許之牙
合成費用下降(250->200),總價從2500->2270)
不再提供回魔
指揮旗幟
配方改成 惡魔法典+英勇徽章+890G=2360G(原本是2400)
冥火之握
配方改由 惡魔法典+巨型魔棒+880G=3300G(原本是3000G)
AP加成增加(100->120)
黑魔禁書
配方改成 仙女護符+惡魔法典+幸運匕首+435G=2200G
雅典娜的惡魔聖杯
合成價從920->900(總價從2800->2600)
嗜血者
合成費用上升(650->850),總價從3000->3200
黑色切割者
我們滿意現在黑色切割者在戰術上的地位,但是還是要調降一點過多的威力
總血量下降(300->200)
最大堆疊數增加(4->5)
每疊降低的物防變少(6%->5%)
修正有些技能能夠多次堆疊的bug.
三相之力
合成費用從300調降到3元(總價從4200->3903)
精靈石
合成費用下降(140->40),總價從800->700
亡靈戰魂
合成費用下降(400->100),總價從2400->2000
寒冰之心
合成價下降100(500->400),總價從3100->3000
多蘭盾
五秒回血增加(5/5->8/5)
Matchmaking
The matchmaking system will now take into account matchmaking rating and
number of wins in the player's current queue when creating matches
配隊系統現在採用配隊積分和勝場數來配隊.
General
We've made database upgrades which have cleared displayed match history
in player profiles. All stats are still stored, but your previous 10 games
will not show up.
Tenacity now appears on the character sheet as a stat.
All champions with abilities that reduce the duration of disabling
effects now gain tenacity instead.
e.g. Singed, Trundle, Irelia, Garen, etc.
Champion tenacity stacks with item tenacity, mastery tenacity and
cleanse.
Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to
activate when Kha'zix was dead.
Fixed a bug where chat messages from Anivia would display the incorrect
champion name while she was in egg form.
Inhibitors and turrets now have kill callouts.
一般修正
我們更新了資料庫來讓玩家資料頁有更多的對戰資訊.全部的資料都有被存起來,但是前10
場的對戰資訊不會被顯示(這邊很怪)
軔性被加到角色資訊畫面中
全部有辦法降低場控效果的英雄能力都統一由軔性取代(像是辛吉德,蓋輪,特朗
德和依瑞利亞)
英雄本身的軔性會和道具提供的軔性和天賦軔性及召喚師技能提供的軔性堆疊
Co-op vs. AI:
Bots will occasionally chat at the beginning and end of games
Added Jarvan IV bot to all maps
Improved retreat logic for bots with dashes.
AI對戰
在開戰和結束時AI有時候會講話
增加J4 AI到地圖上.
改善能用衝刺技能的AI的徹退方式.
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→ :您,真內行 囧>1F 02/01 10:57
推 :推>w<!!★2F 02/01 10:57
→ :安妮模組台灣還領先嗎XDDDDDDDDDD?
→ :安妮模組台灣還領先嗎XDDDDDDDDDD?
推 :機器人那邊打反了吧@_@4F 02/01 10:58
→ :跳GAME扣ELO又回來了XD5F 02/01 10:58
→ :我要噓樓上6F 02/01 10:58
→ :跳Game扣你LP
→ :不扣你elo
→ :跳Game扣你LP
→ :不扣你elo
→ :!我看錯了(還是被改了Q_Q9F 02/01 10:59
→ :OAO?10F 02/01 10:59
→ :Kennen R可以省45能量了…可是現在的環境…Q_Q11F 02/01 10:59
推 :BT的總價好像打反了12F 02/01 10:59
推 :推翻譯 MF被nerf的不比EZ輕,EZ仍然是第一AD?13F 02/01 10:59
→ :還不是一樣意思= = 以前升階看ELO 現在看聯盟點阿14F 02/01 10:59
→ :熊熊崛起了!!!15F 02/01 10:59
→ :扣聯盟點就是會影響升階阿 跟扣ELO一樣嘛= =16F 02/01 11:00
→ :你的對手還是看elo17F 02/01 11:00
推 :Elo跟LP不同喔18F 02/01 11:00
→ :小金人…這樣的配方…是不必再擠七百多塊買鎖子甲嗎19F 02/01 11:01
→ :ELO改名了,但是分配對手時看的不是聯盟點(LP)20F 02/01 11:01
→ :髒杯變便宜一米米了21F 02/01 11:02
→ :kennen已死22F 02/01 11:02
推 :Seeker's Armguard的布甲是兩件23F 02/01 11:02
推 :小丑持續死24F 02/01 11:02
→ :機器人翻錯啦25F 02/01 11:03
推 :機器人翻錯甚麼?26F 02/01 11:04
推 :就是你降階 但是你的對手一樣強27F 02/01 11:04
→ :就是說以後你的升階之路會比其他人難如果你一直dodge
→ :這比以前的DODGE扣ELO更慘好嗎XD
→ :就是說以後你的升階之路會比其他人難如果你一直dodge
→ :這比以前的DODGE扣ELO更慘好嗎XD
推 :精靈石 三相 俗俗賣XDD30F 02/01 11:05
推 :剛我看的時候是錯的改回來了推一下@@31F 02/01 11:05
→ :恩..3元32F 02/01 11:06
推 :三項我真的笑了 合成變成3元XD 超強BUFF33F 02/01 11:06
推 :EZ剩對線強了還要再砍 Riot真的太重視比賽跟高端…34F 02/01 11:06
→ :三相釘子手續費公道價3塊錢35F 02/01 11:06
推 :三相 合成架三塊XD 果然只是釘在一起嗎36F 02/01 11:08
推 :多蘭盾 is OOOOOPPPPP37F 02/01 11:09
→ :在開戰和結束時AI有時候會講話 安妮(AI):ㄏㄏ38F 02/01 11:10
推 :現在可以入手戴安納了嗎39F 02/01 11:10
推 :三項是三小 快笑死40F 02/01 11:11
推 :都說只是釘在一起了 收個三塊意思意思一下41F 02/01 11:11
推 :推這次的PATCH42F 02/01 11:12
推 :三項終於要重回遊戲了嗎 A_Aa43F 02/01 11:12
推 :老闆釘個釘子賺黑心錢被抓包XDD44F 02/01 11:12
推 :沙漏應該是100->120 ?45F 02/01 11:13
推 :三相之力合成費用300->3 這樣改是什麼意思46F 02/01 11:15
推 :想到冷蛙鍋的那篇XDDDD 三項公道價!47F 02/01 11:15
推 :釘子費用三元 玩家自己敲(誤48F 02/01 11:16
推 :看到腰炎跟日炎 我玩史瓦妮的要哭了…49F 02/01 11:16
推 :庫奇終於不會在那麼悲劇了50F 02/01 11:16
推 :熊貓安妮還沒有出嗎~~~~~(敲碗51F 02/01 11:18
推 :有一些地方好像打反了52F 02/01 11:18
→ :公道價三塊 腰帶聯盟表示無感53F 02/01 11:18
推 :機器人GG54F 02/01 11:20
推 :可以借我三塊嗎?55F 02/01 11:20
→ :這個Patch的版本是3.01,所以pre-seanson終於結束了?56F 02/01 11:22
我也在想這個問題.推 :有人知道美/台服什麼時候上這Patch嗎@0@?57F 02/01 11:23
推 :中婭沙漏AP加成寫反了58F 02/01 11:24
已修!※ 編輯: colmash 來自: 219.85.64.11 (02/01 11:25)
推 :亡靈戰魂價錢有錯吧...本來不是2800...59F 02/01 11:25
→ :小金人那邊反了 AP是100->120 不是120->10060F 02/01 11:25
※ 編輯: colmash 來自: 219.85.64.11 (02/01 11:26)推 :EZ:wait don't fight 3 gold61F 02/01 11:26
推 :2月7日開打 代表S3正式開始了吧62F 02/01 11:26
→ :新道具好像怪怪的 應該是布甲*2才對63F 02/01 11:26
→ :因為現在這樣總價應該是860 還差300
→ :喔 修正了@@
→ :因為現在這樣總價應該是860 還差300
→ :喔 修正了@@
→ :冷蛙鍋可以用三相之力再畫一篇四格了XDDDDDD66F 02/01 11:28
→ :看到lulu的nerf讓我想罵髒話..........67F 02/01 11:29
推 :VOYBOY表示:WTF!根本是NERF我的卡特!68F 02/01 11:31
推 :凱能這個是瘋狂大buff嗎69F 02/01 11:33
推 :三摳之力70F 02/01 11:33
推 :三相之力合成費"桑摳"....XD71F 02/01 11:37
推 :凱能算BUFF很多.....72F 02/01 11:37
→ :卡特蓮娜跟易大師終於...73F 02/01 11:38
推 :勝場數萬歲 這樣那些打很少場的人就不會排到了74F 02/01 11:38
→ :˙鰻王回來了嗎?75F 02/01 11:39
噓 :紅一下 狗頭這樣改 是要走jg的意思嗎76F 02/01 11:41
推 :有說是正式進入S3嗎O_O?77F 02/01 11:41
推 :剛看了原文 也是2400->200078F 02/01 11:41
推 :改3元有意義嗎...在家跳一下就有了啊79F 02/01 11:42
→ :樓上這樣你可以少跳一下~80F 02/01 11:43
→ :2000買50AP 10%CDR 20%法吸 超便宜阿81F 02/01 11:44
推 :從跳300下變成跳3下82F 02/01 11:44
※ 編輯: colmash 來自: 219.85.64.11 (02/01 11:46)推 :JG狗頭好像有點有趣了...83F 02/01 11:48
推 :三摳之力!84F 02/01 11:48
→ :凱爾最近頭抬那麼高 竟然沒事!
→ :凱爾最近頭抬那麼高 竟然沒事!
→ :凱爾出事了阿 那什之牙砍回魔......86F 02/01 11:51
推 :三相..............87F 02/01 11:51
推 :機器人本來就超耗魔耶88F 02/01 11:52
推 :蠻王變8秒怒氣會重返jungle強角嗎?89F 02/01 11:54
噓 :是說我高調一下 為啥英雄勝敗率不給別人知道?90F 02/01 11:55
推 :3元 XDDDDD91F 02/01 11:55
→ :MAIN腳跟非MAIN腳差這麼多 這樣等於開放TROLL的意思92F 02/01 11:55
推 :推馬神!93F 02/01 11:56
→ :場數少沒話講 場數多的情況那個是一個很標準的數據94F 02/01 11:56
推 :3元只是為了確認你想把他合成起來而已95F 02/01 11:56
→ :就是因為不想讓隊友看到你用非Main角就逼你跳呀 -.-96F 02/01 11:56
→ :不讓別人知道勝率等於開放大家在RANK練角了97F 02/01 11:56
→ :那這樣以後想戳人更方便了>"< 反而破壞遊戲體驗吧
→ :那這樣以後想戳人更方便了>"< 反而破壞遊戲體驗吧
推 :沙漏中文價格打錯了 應該是341099F 02/01 11:58
推 :補推100F 02/01 11:59
推 :前10場應該是指rank前10場分階賽吧?101F 02/01 12:03
推 :釘子費3元102F 02/01 12:04
→ :道具店老闆血淚控訴IRE!!!!!103F 02/01 12:05
推 :3塊錢其實是用白膠黏吧...104F 02/01 12:08
推 :1160拿45Armor和40AP感覺頗賺105F 02/01 12:09
→ :亡靈戰魂減400也很誇張 CP突然變很高
→ :亡靈戰魂減400也很誇張 CP突然變很高
推 :漢默丁格要起飛了嗎?107F 02/01 12:11
推 :三相 問號108F 02/01 12:13
推 :三相,冰心感覺有機會回來109F 02/01 12:14
推 :冥火有點悲劇 感覺更難合出來了110F 02/01 12:15
→ :好戰那樣nerf還是完全不夠 光被動就強到不行
→ :好戰那樣nerf還是完全不夠 光被動就強到不行
推 :歐拉夫已死 蠻王即將高調112F 02/01 12:17
推 :感覺砲娘要成為三本柱了 無限的BUFF113F 02/01 12:21
→ :好戰不如改初使血量低 但血量會隨物防增加 這樣才有114F 02/01 12:22
→ :我覺得貴成這樣還要說太強就有點太高估好戰了...115F 02/01 12:22
推 :Seeker's Armguard 打了中路AD的臉116F 02/01 12:22
→ :當初改好戰的初衷 好戰原本都是坦用的 後來都被CARRY117F 02/01 12:22
→ :拿去用
→ :拿去用
推 :三相:打一根釘子只要3元很合理啊!119F 02/01 12:24
推 :jg怪變多錢(上一版 又這樣改 刺客也被削弱 讚!120F 02/01 12:24
推 :Seeler's Armguard讓起手布甲的Mid AP終於有生路了:p121F 02/01 12:24
→ :還有吸血鬼應該要重出江湖了 看到道具都不錯用122F 02/01 12:24
→ :以前買布甲也不知道要何什麼 最後還常賣掉123F 02/01 12:25
推 :黑魔還是有回魔 不過那什沒有了124F 02/01 12:25
推 :鰻王這BUFF還是沒有以前強阿125F 02/01 12:26
→ :吸血鬼買布甲不是都升忍鞋? 還是你都走中?126F 02/01 12:26
推 :火斗也可以改成範圍燒20 剩下的拿去增幅範圍燒技傷害127F 02/01 12:30
→ :只能說Riot的腦袋很死 只能從nerf下手
→ :只能說Riot的腦袋很死 只能從nerf下手
推 :好戰CP值還是非常高 跟攻擊裝比起來價錢還是很划算129F 02/01 12:31
推 :血量裝正常來說是要比防裝稍貴 因為攻擊裝很少是針
→ :對血量
推 :血量裝正常來說是要比防裝稍貴 因為攻擊裝很少是針
→ :對血量
→ :但RIOT就把防裝變貴了啊 冰心從2600變成3100的垃圾132F 02/01 12:35
推 :應該是穿透更改 現在的穿透比以前強很多 讓防變無用133F 02/01 12:35
→ :現在改回來3000 還是沒人出 寧可出反甲134F 02/01 12:35
→ :把好戰改成ADAP越低 血量加成越多好了 純坦裝!135F 02/01 12:36
推 :冰心雷茲會出XD136F 02/01 12:37
推 :我覺得這次的PATCH變向改強草人,出金人空窗期縮小137F 02/01 12:37
推 :這樣對於SUP來說...眼睛成本又要增加了...138F 02/01 12:45
→ :不能像現在這樣700出來就能開始補裝稱硬...
→ :不能像現在這樣700出來就能開始補裝稱硬...
推 :感覺AD Yi jungle要抬頭了140F 02/01 12:46
推 :冰心跟反甲比也差太遠了吧 當靈氣是假的嗎141F 02/01 12:46
推 :真好奇這次改版有誰沒被NERF142F 02/01 12:47
推 :靈氣降攻速拿來說嘴? 現在一堆ADCASTER就把你秒了 哪143F 02/01 12:47
→ :需攻速? 而且拿要有魔力角才能出 真要出也不如出冰拳
→ :需攻速? 而且拿要有魔力角才能出 真要出也不如出冰拳
推 :目前MAIN角-塔里雷茲辛吉德好像是沒被動刀的樣子...145F 02/01 12:49
→ :之前冰心變得比九成攻擊裝還貴就沒出的價值了146F 02/01 12:49
→ :一隊吃AD的通常只有一隻 真要降攻速 帶個虛弱就好
→ :一隊吃AD的通常只有一隻 真要降攻速 帶個虛弱就好
→ :三向之前果然是賺一堆黑心錢!!!一根釘子要300元!!148F 02/01 12:51
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