※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-11-02 03:57:07
看板 WoT
作者 標題 [情報] 10/30 Q&A
時間 Thu Oct 31 01:51:01 2013
- regarding the spaced armor being ripped off by shell impacts: it doesn’t
concern only Havoc, it concerns also the game mechanism in general
如果要製作出間隙裝甲被砲彈給擊落的特效,不僅跟Havoc 客戶端引擎有
關,也會跟整個遊戲的機制有關。
- not all tanks will get optional spaced armor (SS: as a hull upgrade or a
module, not sure), only those that had them in real life, that doesn’t
however mean they had to have them fitted in a factory (apparently, vehicles
that were field conversions in real life have a chance of appearing too),
paper vehicles will get additional optional spaced armor only if necessery
只有現實世界中有間隙裝甲的坦克可以裝間隙裝甲(SS:不確定那是當作
車體升級還是零件),也意味著必須要在生產時有配裝記錄才行(SS:那
麼現實中在野戰改裝應該也算在內)而圖紙車只有在我們認為有必要時才
可能有間隙裝甲可以裝。
車體升級還是零件),也意味著必須要在生產時有配裝記錄才行(SS:那
麼現實中在野戰改裝應該也算在內)而圖紙車只有在我們認為有必要時才
可能有間隙裝甲可以裝。
- T-35 will apparently not appear before the multiturret mechanism is
implemented (“that would be pointless”)
T-35顯然必須在多砲塔系統開發時裝之後才會放進遊戲裡。(廢話...)
- apparently, more vehicle info (like the exact type of enemy vehicle) won’t
be added to minimap, according to SerB the minimap would be unreadable that
way (SerB states this won’t be implemented even as optional, because instead
of implementing it the developers prefer to implement stuff useful to casual
players)
不會將更多的車輛資訊加進小地圖,SerB說如果這麼做小地圖會太花。(
SerB還說連做成可選功能都不會,比起這個,開發組希望做更多有用的功
能給玩家)
SerB還說連做成可選功能都不會,比起這個,開發組希望做更多有用的功
能給玩家)
- when a bunch of allied tanks hit the enemy tank at the same time, the
damage "adds" and only one amount of hitpoints gets deducted (SS: as in,
one tank hits for 150 and the other for 140 at the same time – both see that
the enemy vehicle loses 290 hitpoints), it is possible to separate it, but it
won’t be done in order not to spam the player with too much info
如果同隊玩家同時擊中敵車,傷害值數字會加總,但是只有你打的數值算
在你頭上(SS:假如同時一台車打150HP,另一台打140HP,兩台都會看到
敵車失去290HP )。是有可能把數字分開,但是分開會讓玩家眼花所以不
會做。
在你頭上(SS:假如同時一台車打150HP,另一台打140HP,兩台都會看到
敵車失去290HP )。是有可能把數字分開,但是分開會讓玩家眼花所以不
會做。
- camera viewpoint (from where what you see is calculated) is located in the
geometrical center of the tank
玩家視角以及距離計算等等是以坦克的模型中心點為準。
- the abovementioned center changes its position only when the tank is moving
(SS: in other words, it doesn’t matter where you turn the turret, it will
still be the same)
只有當坦克在移動時,上面所說的中心點才會改變位置。(SS:也就是說
你只動砲塔的話也不會變)
- a special visibility check (whether you are visible or not) takes place
when the tank stops and when it starts moving
可視檢定(辨別你會不會被看到)發生在坦克停下來跟開始移動的時候。
- installing a wet ammo rack apparently doesn’t increase your ramming damage
(SS: it’s not as stupid question as it sounds: wet ammo rack has a certain
weight, that adds to the mass of the vehicle, increasing the damage done by
the vehicle based on its weight by cca 1 percent, however, this increased
mass also causes the vehicle to go slower, so all in all it’s the same)
裝上濕彈藥架不會增加你撞人時候的傷害。(SS:這問題沒有表面上那麼
蠢,因為濕彈藥架有重量,會加在車輛的質量上,車輛可以因此增加約1%
的撞擊傷害,但是同樣的因為它造成車重增加,車速會變慢。一來一往之
間撞擊傷害就沒變。)
蠢,因為濕彈藥架有重量,會加在車輛的質量上,車輛可以因此增加約1%
的撞擊傷害,但是同樣的因為它造成車重增加,車速會變慢。一來一往之
間撞擊傷害就沒變。)
- visual camo works only on maps of that respective type (summer camo on
summer maps etc.) – however: it is NOT true that if you buy only one (for
example only summer camo), it will not work at all (there was such a rumor)
視覺迷彩效果只在對應的地圖上運作(夏天的迷彩只會在夏季地圖上運作
)。但是如果你只買一種迷彩他完全不會運作這個傳言大錯特錯。
原文網址:http://ftr.wot-news.com/2013/10/30/30-10-2013/
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推 :按著開機鍵數秒即可達到關燈的效果05/04 19:29
→ :樓上我差點照做了!!! 這樣很危險阿!!05/04 19:30
→ :還好樓上你沒按 想想不久以前 我就照他的話做了之後阿05/04 19:32
→ :就怎樣@@05/04 19:33
→ :就關機了阿..............05/04 19:34
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◆ From: 114.25.188.159
推 :頭1F 10/31 02:11
推 :毛2F 10/31 02:18
推 :頭3F 10/31 02:21
推 :樓上是指番茄?4F 10/31 03:03
推 : TOMOTO5F 10/31 03:54
推 :接龍大成功ww6F 10/31 06:47
推 :可視檢定那條不是"只會" 而是那時會做檢查7F 10/31 08:06
修正了~謝謝 :D
推 :我該吐槽說番茄英文打錯了嗎XD8F 10/31 08:34
推 :推推9F 10/31 09:32
※ 編輯: tai33ru 來自: 114.25.188.159 (10/31 09:59)推 :意味不明的番茄=A=10F 10/31 16:13
推 :整樓歪掉11F 11/01 00:52
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