看板 LoL作者 colmash (col)標題 [情報] Riot開發中的新造型數量時間 Tue Aug 13 14:53:43 2013
http://forums.na.leagueoflegends.com/board/showthread.php?p=40663810#post40663810
原文出處,發文者是riot鸚鵡(IronStylus)
http://lol.zones.gamebase.com.tw/forum/60895/topic/96203530?g=e775
素人自翻XD
Hmm let me try a really crazy thing..
Every champion, unless slated for a relaunch, has a skin in development.
Those champions which need relaunches are pretty self evident when you
compare their quality to current standards. By that math, I think you can
assume who is on the relaunch list, as long as it may be, and who has a skin
currently in the works.
Does that answer most questions?
==========================================================
這次PBE上的新機器人造型讓很多美服的玩家也感到困惑
為什麼機器人又有新的造型?那OO英雄呢?(OO可以代入任何很久沒造型的英雄)
然後IronStylus在回答了一堆類似的問題後
直接丟出了這個(他認為很瘋狂)的爆料"
每個英雄(除了需要整個造型重製的英雄,像Eve或是Sivir這種)
最少都有一個開發中的新造型.
而需要造型重製的英雄,
就是那些你一看就知道模組粗糙和特效水準比不上新標準的英雄.
基於這樣的計算,我想能推論出那些英雄是在重製清單上,
要花多少時間,還有誰有造型正在創作中.
從這次的發言來看,riot最少同時在開發100個以上的造型啊XDDD
--
http://goo.gl/H4sdW 遊戲基地lol專區
http://goo.gl/iAyRJ 基地3D全造型預覽
http://goo.gl/W4DbX 基地英雄專頁
http://goo.gl/60OG0 基地lol攻略區,
http://goo.gl/BgfRZ 基地同人創作專區,歡迎投稿!
功能太多列不完啦!!
--
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 219.85.64.11
推 taker627:大媽表示:.......................................1F 08/13 14:54
推 star123:Sivir: Okay2F 08/13 14:54
推 cianhao:機器人又有新造型真的差點噓下去...6F 08/13 14:56
推 hoe1101:伊莉絲能不能給個讓人想花錢的SKIN7F 08/13 14:56
推 Ppqp:黛安娜啦 超膩的9F 08/13 14:56
→ suzuka:講那麼多還不是不會出冷門角的造型10F 08/13 14:57
每個英雄都有造型在開發
如果不出的話幹麻開發...=_=?
sivir是要造型重製的那組
進度是sooner than soon,上次講的
推 twchhmcs36:我只建了個檔案擬了檔案名稱也可以說我在寫CODE阿12F 08/13 14:58
推 ilohoo:我拿張紙化個火材人 旁邊標個名字也是"設計中"阿14F 08/13 14:59
如果他們這麼大的公司可以容許這樣算開發中
那他們專案管理的能力想必強如登天..
原討論串有提到
因為特效的關係,星朵菈的新造型會比其他英雄更複雜
也就是說會開發難度更高..
另外藍寶也是類似的狀況
不過門檻是在模組那邊難度很高
推 peter0726:Sivir: 幹! 不動手術又不發新衣服!16F 08/13 14:59
推 cianhao:Sivir真的是玩了兩年到現在 玩拳沒看過他出新SKIN..內褲假面好像也沒有新SKIN...............18F 08/13 15:00
推 abccbaandy:不出冷門角造型? 那個被風箏王還出主題耶XD20F 08/13 15:00
推 kyo3tree:像科南那樣畫個黑影人開發中 可是進度是0%21F 08/13 15:01
→ PTTjoker:放話很簡單但沒圖出來都不太能信= =a 藍寶咧wtf!
難怪被質疑啊機器人出三四個藍寶連個屁都沒有...22F 08/13 15:01
→ kyo3tree:藍寶被nerf還沒造型 超哭的 EZ至少還有脈衝24F 08/13 15:02
→ Zary:我寫了宣告,當然還是在寫code阿~~25F 08/13 15:02
Every champion listed above currently has a skin in development, somewhere
along the pipeline. Delays and time between skins hinge on a number of
factors, I'll list some particular to this list:
Urgot - Something under development, however he's shambly and we need to
screw with the rig a lot.
Zed - Fairly straight forward aside from that his shadows might be something
else entirely in any given skin, mandating possibly another model and
particle work for that model.
Zyra - Tons of models which require animation if they're anything different
than the plant rigs, lots of particle work.
Thresh - Chains.
Nami - If we change the model into a different type of fish/sea creature,
that will requite custom rigging for whatever additions we make. Example, new
fins/membranes need a lot of animation support. She's also very particle
heavy.
Skarner - Soon(tm)
Kha'Zix - Extremely VFX heavy, evolving model, etc.
Rengar - Not sure where he's at. He's straight forward, but not terribly old.
Syndra - Heavy particle work, possibly fabric animation support depending on
the theme. Doing something cosmic would most likely require model
translucency and/or scrolling textures which are just now being used on some
newer skins.
Viktor - Tons of particle work and a couple of models for his traps.
Vi - Fairly recent release, should be something along relatively Soon(tm)
Aside from those specifics, certain things can constrain production, mainly
VFX and animation. Both of which are heavily valued when it comes what
players enjoy about new skins. Both tend to be the most pinched of resources
internally. Additionally, a skin for any given champion might be in
production, but then an event (Lunar Revel, Harrowing, etc) might pop up on
our radar and we may realize a champion would better fit there. We might put
the in-progress skin on hold while we make something appropriate for an
upcoming event. Happened to a concept of mine recently.
As for Rumble, which people keep bringing up, I’ll restate: He’s the
equivalent to the work of a new champion. He requires a completely new rig
and animation sets if he’s to be anything different than the rickety mech he
’s in now. That rig doesn’t support anything to the magnitude of
fan-requested ideas, or concepts players have submitted. We’re going to
change his rig for his upcoming skins. One of which is currently in
production, but as I said, needs heavy animation support.
Hope that helps clarify!
※ 編輯: colmash 來自: 219.85.64.11 (08/13 15:07)
→ ckm0089:希望sona可以來個露大腿skin 這樣看造型預覽才能27F 08/13 15:05
推 queltw:希維爾表示:???28F 08/13 15:05
噓 Galio:我聽你在唬小31F 08/13 15:06
推 Hylun:光速戰記也不賣一下32F 08/13 15:07
推 kyo3tree:riot:我們覺得Sivir目前很酷33F 08/13 15:07
推 Galio:噓Riot而已34F 08/13 15:08
推 HOLLYQOO:COMING SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON36F 08/13 15:09
推 star123:Urgot - 正在搞, 不過還需要很多調整37F 08/13 15:09
→ star123:Zed - 搞新造型時影子是個大麻煩, 其它很順利
Zyra - 一堆要搞, 麻煩 Thresh - 鍊條39F 08/13 15:10
→ ckm0089:影子會麻煩嗎?我以為只是框架填半透黑材質o.o?41F 08/13 15:11
→ star123:Nami - 如果要弄一個截然不同生物的造型, 會很費工er 他預計的造型中, 影子大概會跟其他所有造型的影子截然不同, 所以還要再搞一個影子模組和粒子效果
Skarner - 快了 Kha'Zix - 音效很費工, 模組會進化Rengar - 不確定進度到哪了. (後面不確定)
Syndra的部分有點艱深 不過看來很費工
Viktor - 技能陷阱的模組, 還有大量細部設計42F 08/13 15:12
→ star123:Vi - 最近應該會有東西
er...上面的粒子是"particle", 應該是細部才對..吧50F 08/13 15:21
→ star123:Rumble - 新造型如果要有新意就得骨架重打, 他現在的製作優先度和新英雄的製作同樣高. 需要大量新的動畫.烏爾加特的部分, 也是骨架需要重度調整53F 08/13 15:23
→ w9103:只會NERF 爛遊戲57F 08/13 15:30
推 da452nny:沒什麼好噓的吧 Riot也不是什麼神 玩家要求一大堆58F 08/13 15:30
--