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※ 本文為 terievv 轉寄自 ptt.cc 更新時間: 2013-11-29 23:42:28
看板 WoT
作者 hipponi (熊吉)
標題 [情報] 11/28 Q&A
時間 Fri Nov 29 09:03:34 2013


連結:http://ftr.wot-news.com/2013/11/28/28-11-2013/
Just so you know, apparently the STB-1 depression will be -10, not
(historical) -6
讓你知道一下,顯然的STB-1的俯角是-10,而不是-6(史實)

- Storm states that there will not be one “super patch” with HD client. There
will be series of patches with improvements and additions, which will
eventually lead to the “HD client”. The “HD client” will also feature full
multicore support.
Storm表示不會有一個包含HD客戶端的"超級更新",而是藉由一系列的更新加強來最終達到
"HD客戶端",HD客戶端也會支援多核心

- when hitting a breakable object, the penetration of AP and APCR shells will
decrease by a fixed number, not by a percentage of its full penetration
當擊中可破壞物件時,AP跟APCR的穿透會以固定數值減低,而不是以他的總穿透的百分比
降低

- captured German KV-1 (Pz.Kfpw.KV-1 756(r)) will be armed with the 75mm L/43
KwK 40 with the muzzle brake from the L/48 model
擄獲版德國KV-1 (Pz.Kfpw.KV-1 756(r)) 會裝上 75mm L/43 KwK 40這門炮並有L/48
model版的槍口制退器

- angle of impact on a breakable object doesn’t influence the amount of
penetration lost
擊中可破壞物件的入射角不會影響穿透懲罰的程度

- while the turret flying off will be implemented, this feature will not
influence TD’s and arty.
雖然砲塔被打飛會被引入,這項功能不會影響TD跟SPG

- Object 430 will apparently have the analogical elevation to T-64 (SS: -6/+14),
SerB is satisfied with the result
Object 430顯然會跟T-64有類似的仰俯角(SS:-6/+14),Serb表示滿意

- the turret ripped off by an explosion will be a material object
被打飛的砲塔會被視為障礙物

- cruise control in WoT (R and F keys) is made so that the speed is kept
constant and engine horsepower is adjusted dynamically to keep it constant
戰車世界的巡航系統(R跟F鍵)建立藉由動態調整引擎馬力來使速度保持一定

- not even WG staff (support) can change the results of a game already played
(SS: by adding for example more credits)
就算是WG員工(客服)也無法改變戰鬥完成後的結算成果
(SS:比如說調整錢的收入)

- it takes the matchmaker singular seconds to put a battle order together,
these times however differ between peak times and mornings for example
MM娘會花固定時間來配對,這些時間舉例來說像是依照尖峰時間跟早上來調整
(但是該Troll就是會Troll,^_<)

- the amount of gold shells in tier 8-10 battles has not decreased/increased
since the last time it was reported (some times after gold ammo for credits was
introduced)
自從上次反映後金彈在T8-T10場的數量沒有減少/增加(大概是在金彈銀買開放後的某個時
間點)

- using prem shells has no effect on what your MM will be (SS: yes, players are
still asking that)
使用金彈不會影響你的分房
(SS:沒錯,還是有玩家在問這問題)

- Q: “European 7/42 are noobs and Russians will destroy them if roaming is
enabled, what will you do about it?” A: “Well, we’ll see how it goes”
Q:"歐服的7/42團隊戰鬥都是怒伯而戰鬥民族會在漫遊開放時會摧毀他們,你會怎麼處理
這情況?"
A:"嘛,到時我們會看看的"

- WG will not sell their technical drawings and documents of historical tanks
WG不會出售他們關於史實坦克的技術圖跟文件

- for now, no plans for 7/42 battles economy are planned
目前沒有關於7/42戰鬥的經濟制度計畫

- it’s theoretically possible there was another turret for T-62A, a player
linked this schematic from a Russian tank magazine
理論上T-62A有另一個砲塔,有玩家從一個蘇聯坦克雜誌上找到概略

- Japanese Chi-Ha is medium but Chinese Chi-Ha is a light tank in game, because
it corresponds to their historical classifications by the respective armies:
the Chinese considered it to be a light tank, the Japanese a medium tank
日本Chi-Ha是中坦但是中國Chi-Ha是台輕坦,這是因為對應到他們在歷史上各軍隊的認定:
中國認為他是輕坦,日本則是認定中坦

And, answers by Storm:
Storm的回答

- it’s possible the Japanese map in 8.10 will NOT appear in 8.10 on
RU/US/EU servers after all (will be “dumped” on Chinese server and for the
Japanese), everything depends on player feedback (SS: read “Russian player
feedback”)
8.10的日本地圖不會出現在RU/US/EU伺服是可能的(會被丟到中國伺服跟給日本人),這些
都完全看玩家回應怎樣(SS:指毛子玩家的回應)


- after this Asian map, the new maps will be all city maps: Kharkov, Minsk,
Konigsberg, they will apparently feature historical places
在這亞洲地圖後,新地圖會是城鎮圖:Kharkov,Minsk,Konigsberg,他們顯然會有史實地點

- Storm states that Zlobny “did everything normally”, “everyone else who
remains” will deal with balancing now, later he states that he won’t
comment on the entire situation, but he doesn’t have and never had anything
against Zlobny
Storm表示Zlobny"合理的作全部的事情","剩下的人"現在會處理平衡的事,之後Strom說
他不會對整體情況發表評論,但他從沒有對Zlobny有過不滿

- players are not happy about the fact one third of the new map will not be
passable, Storm states this was done in order to put a big mountain there,
that looks reall nice
玩家對於新地圖有三分之一沒辦法通行感到不滿,Storm表示這是為了放入大山脈而那真的
看起來很棒
(可是大山脈也不能爬上去啊XD)

- it’s possible that KV-1S will simply become an alternative hull for the KV-1,
KV-85/100/122 will stay on tier 6 with reduced mobility
KV-1S變成KV-1的一個可換車體是可能的,KV-85/100/122會砍機動並待在T6

- T-62 will not be implemented, as it has a smoothbore gun
T-62不會被引入因為他有滑膛砲

- it’s possible arty low and mid tiers will be further buffed, hightier arties
are fine according to Storm
中低階SPG在未來被BUFF是可能的,Storm說高階SPG表現正常

- WG is also thinking about balancing TD’s by removing the TD class camo bonus
altogether
WG正在考慮藉由移除TD職業隱蔽加成來平衡TD
(wow...)

- the option to see the map before the 7/42 battle in advance will not come in
8.10
7/42戰鬥在8.10不會有預先看到對戰地圖的選項

- no plans for IS-7 buff
IS-7沒有計畫要Buff

- apparently, deformable objects and deformable ground will not be implemented
for now (SS: as in, armor bending, craters after shells), it’s very very
difficult to implement
顯然的,可變物件跟可變地表目前不會引入(SS:即是說,裝甲彎曲,彈坑),這非常非常難
引入

- 7-8 new maps will be added to 7/42 (SS: in 8.10)
7-8張新地圖會被加進7/42(SS:在8.10)

- 7/42 MM will be fixed somehow (regarding better skill MM implementation)
7/42分房會被修正(關於更好的技術分房)

- while the turret, that got ripped off by ammorack explosion will be material,
its gun will remain non-material
雖然因為彈藥架被炸飛的砲塔會是物件,但是他的砲管部位會維持非物件

- it’s not known when Japanese heavy tanks will come, it’s possible they will
not come next year at all
日本重坦線的推出時間未知,很可能明年不會推出

- after the Japanese tanks are out, Wargaming will take a long break in
releasing new regular branches, apart from 2-3 premium/event tanks per patch.
After this break, the British medium branch with Firefly might come, but this
is not yet 100 percent sure
日本線推出後WG會休息一陣子推出新的線,除了每個更新推出2-3台金幣/活動車,這次休
息後,英國中坦包含雪曼螢火蟲(!)會推出,但這不是100%確定

- for now, the “Alien” M6A2E1 will not get limited MM, as – strangely enough
– it is doing fine in full MM only, it’s statistically around the middle of
thanks of the same tier
目前"異形" M6A2E1不會得到保護分房,詭異來說他在正常分房表現還不錯,大概在同階坦
克的中間層

- for now, there are no plans for a tier 8 Japanese medium tank
目前沒有日本T8金幣車的計畫

- while the lag during the “tank destroyed” message was fixed, the
“stutter” (small freeze) when a tank is lit up for the first time is not
(this is connected to the loading of the new model to memory, this is not
possible to fix by pre-caching, as weak computers don’t have enough memory for
that)
當"坦克摧毀"的訊息造成的lag被修正時,坦克被第一次點燃引發的"頓"(短凍結)並沒有
修正(這是因為在讀取記憶體的新模組,這沒辦法藉由預先讀取來修正,因為低端電腦沒有
足夠記憶體去處理)

- trees and grass will be optimized in the client
樹跟草叢在客戶端會被優化

- shadows will apparently not be optimized anymore: Storm stated that they did
what they could, but shadows are problematic and requiring in any game
陰影顯然不會再被優化:Storm表示他們已經做了他們能做的事,但陰影在任何遊戲都是必
要且問題多多的

- there is no plan to allow reconnecting to server into a battle after a
disconnect
目前沒有允許在斷線後重連伺服回到戰鬥的計畫

- old render (standard graphics) will no longer be developed
舊渲染(一般畫質)不會再被持續開發

- it’s possible the T71 will recieve an optional hull (SS: basially, there
were two T71 proposals IIRC: the ingame T71 is a turret from proposal 1 and
hull from proposal 2, an unhistorical mashup)
T71會有新可選車體是可能的(SS:基本上,我沒記錯的話有兩個T71提案:遊戲中的T71是提
案1的砲塔配上提案2的車體的非史實混搭車)

- Object 430 will have the same damage as T-62A (SS: yep, because it will have
the same gun)
Object 430跟T62A一樣傷害(SS:因為他們有同門砲)

- developers thought about what to do with 6th Sense perk: Veider is for
removing it altogether
開發人員在考慮怎麼處理第六感:Veider想要把它移除

- apparently, visual camo net (SS: a tank with visible camo net covering it)
will NOT be implemented
顯然的,外觀偽裝網(SS:坦克外觀上可看到偽裝網蓋在上面)不會被引入

- Havok will feature visually nice destruction of objects, but all objects will
have to be remade under it
Havok會帶來外觀上物件非常棒的破壞效果,但是所有物件都必須在havok下重製

- Xbox version alread has Havok
Xbox版已經有Havok

- water will also recieve reflection optimizations
水面會得到反射優化

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※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 36.237.116.129
acebruce    :那我可以認為T1是台重坦啊 怎不把他的血調到25001F 11/29 09:06
hipponi     :go ask serb2F 11/29 09:07
batterykugua:被打飛的砲塔會被視為障礙物 該不會被砸到會扣血吧3F 11/29 09:08
tai33ru     :一樓troll的太明顯XDDD 給推 感謝翻譯4F 11/29 09:12
hipponi     :被砸到扣血的話就有更多RNG可以看惹!5F 11/29 09:22
p4585424    :IS-7為什麼不BUFF6F 11/29 09:27
victor0lynn :TD要大爆死了嗎XDDDDDDDD7F 11/29 09:52
hipponi     :官方ASAP 8.10有提到日本車俯角最大到22度...WTF8F 11/29 09:54
g3sg1       :IS-7好慘阿9F 11/29 10:11
s5704       :第六感“考慮”移除 TD表示:10F 11/29 10:23
ccc73123    :那挑戰者用線膛砲要不要考慮引入XD11F 11/29 10:35
hipponi     :先把酋長式推出來吧12F 11/29 10:43
ccc73123    :驅逐沒有隱蔽加成地獄貓立刻廢一半13F 11/29 11:22
udm         :沒有第六感,沒有隱蔽加成,地獄貓要變受虐貓了...14F 11/29 11:30
udm         :然後一直不清楚,到底怎樣才能『擄獲』
udm         :buff KV履帶血,nerf T29,nerf TD....一切都為了蘇
udm         :聯稱霸宇宙而鋪路...(已經征服地球了...)
p4585424    :請去google擄獲坦克....18F 11/29 11:35
p4585424    :阿,好像模型的資料比較多==
grayoasis   :沒了第六感 大家更不敢衝 所有人都龜在草叢等時間到20F 11/29 11:53
ross800127  :看在is7的慘狀 前幾階爽一點也合理21F 11/29 14:20
fransice7   :"歐服的7/42團隊戰鬥都是怒伯而戰鬥民族會在~"22F 11/29 15:24
fransice7   :"~漫遊開放時會摧毀他們"                        XD
batterykugua:SerB沒吐槽這句話 可看出它也是這麼想的24F 11/29 17:14
korsg       :TD移除隱蔽? 那法克155就...嘿嘿嘿25F 11/29 17:59
Atima       :要死的是地獄貓跟德國新TD這種吧 法克還是挺硬的...26F 11/29 18:10

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※ 看板: terievv 文章推薦值: 0 目前人氣: 0 累積人氣: 128 
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