作者 silentknight (清純男)
標題 [終究] 卡普空 : 預計將RE引擎轉型成AI遊戲引擎
時間 Sat Oct  3 19:40:43 2026




Capcom Announces Plans to Transform the RE Engine Into an AI-Generation Game
Engine — ‘Our Goal Is a Future Where We Create Games Together With AI’


https://www.ign.com/articles/capcom-announces-plans-to-transform-the-re-engine
-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-
together-with-ai

Oct 3, 2026 9:33am


Resident Evil and Street Fighter developer Capcom revealed some big changes
coming to its RE Engine, which they plan to incrementally improve and
transform into an "AI-generation game engine."
《惡靈古堡》和《快打旋風》的開發商卡普空透露,其RE引擎即將迎來一些重大變化,
他們計劃逐步改進並將其轉變為「AI 生成遊戲引擎」。

On October 2, Capcom held its own tech conference, called ‘Capcom Open
Conference RE: 2026.’ One of the most notable takeaways from this event was
a presentation given by programmer Satoshi Ishida, titled ‘The Outlook and
Future of the REX Project, Further Evolving the RE Engine for the Next
Generation.’ The purpose of this presentation was to outline several major
changes coming to the RE Engine, which will come in the form of a multi-step
improvement project called ‘REX.’
10月2日,卡普空舉辦了名為「Capcom Open Conference RE: 2026」的技術會議。本次大
會最引人注目的亮點之一是程式設計師石田聰的演講,題為「REX計畫的展望與未來:RE
引擎的進一步演進,邁向次世代」。該演講旨在概述RE引擎即將迎來的幾項重大變革,這
些變革將以名為「REX」的多步驟改進項目的形式呈現。


As reported by Japanese news outlet GameBiz, Ishida mentioned three major
issues that Capcom is currently experiencing when it comes to game
development: First, games are now so massive that simple processes have
become extremely time-consuming; increased numbers of staff mean an engine is
needed that’s easy for everyone to use; and finally, “successfully
integrating AI technology into development workflows has become an essential
condition for streamlining future development.”
根據日本新聞媒體GameBiz報導,石田提到了卡普空目前在遊戲開發方面面臨的三大問題
:首先,遊戲規模龐大,簡單的流程也變得極其耗時;其次,員工人數的增加意味著需要
一個易於所有人使用的引擎;最後,「成功地將人工智慧技術整合到開發工作流程中已成
為簡化未來開發流程的必要條件」。


GameBiz’s report confirmed that REX was created to help solve these problems
by improving the efficiency of game development, game performance, tools,
quality assurance, etc. Capcom felt that, rather than creating a brand-new
engine from scratch, gradually adding these improvements over time is the
best way to help evolve the RE Engine to the next generation.
GameBiz 的報導證實,REX 的創建旨在透過提高遊戲開發效率、遊戲性能、工具、品質保
證等來幫助解決這些問題。 Capcom 認為,與其從頭開始創建一個全新的引擎,不如隨著
時間的推移逐步添加這些改進,這才是幫助 RE 引擎進化到下一代的最佳方式。


We won’t get into the weeds of all the specific improvements included in the
REX program, but Capcom is making at least some of them open-source for the
purpose of training AI. Most interestingly, AI plays into Capcom’s larger,
long-term goal of turning the RE Engine into an “AI-generation game engine”
using its REX improvements.
我們不會深入探討REX計畫中包含的所有具體改進,但卡普空至少將其中一部分開源,用
於訓練人工智慧。最有趣的是,人工智慧與卡普空更大的長期目標息息相關,即利用REX
的改進將RE引擎打造成為「人工智慧生成遊戲引擎」。


GameBiz stated that REX unifies the entire RE Engine system under the “world
’s most common programming language," meaning that it’s equal parts easier
for humans to use and for AI to understand. Capcom’s goal is to build a
future where it “creates games together with AI”; keeping REX in mind, this
seems to mean that Capcom is utilizing artificial intelligence to speed up
and streamline certain processes to make development easier, not necessarily
to generate assets or artworks wholesale.
GameBiz 指出,REX 將整個 RE 引擎系統統一到「世界上最通用的程式語言」之下,這意
味著它既方便人類使用,也方便人工智慧理解。卡普空的目標是建立一個「與人工智慧共
同創作遊戲」的未來;考慮到 REX 的存在,這似乎意味著卡普空正在利用人工智慧來加
速和簡化某些流程,從而簡化開發過程,而不是批量生成素材或美術作品


In the past, Capcom has been publicly averse to using AI to create assets,
but confirmed that it will use artificial intelligence as a tool for
optimizing how it makes games.
過去,卡普空一直公開反對使用人工智慧來創建素材,但已確認將使用人工智慧作為優化
遊戲製作方式的工具。

“We will not implement assets generated by AI into our games.” Capcom said
in a March 2026 shareholders meeting. “However, we plan to proactively use
it as a contributing technology to improve the efficiency and productivity of
the game development process. To this end, we are currently exploring ways to
implement it in various areas, including graphics, sound and programming."
卡普空在2026年3月的股東大會上表示:“我們不會將人工智慧生成的素材直接應用到我
們的遊戲中。但是,我們計劃積極利用這項技術來提高遊戲開發流程的效率和生產力。為
此,我們目前正在探索將其應用於各個領域的方法,包括圖形、聲音和程式設計。”


This is the latest big news to come from Capcom after Resident Evil executive
producer Jun Takeuchi revealed that plans are already in place to prepare the
series for when RE remakes catch up to modern games, saying the series is
being developed along “two tracks.”
這是卡普空發布的最新重大消息。此前,《惡靈古堡》執行製作人竹內淳透露,他們已經
制定了計劃,為《惡靈古堡》重製版趕上現代遊戲做好準備,並表示該系列正在「兩條軌
道」上進行開發。


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※ 作者: silentknight 2026-10-03 19:40:43
※ 文章代碼(AID): #1gmEc_68 (C_Chat)
※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1791027647.A.188.html
推 Muilie: RE X1F 10/03 19:41
→ Luciferspear: 龍族教義完成版   計畫很久了吧2F 10/03 19:43
推 nineflower: 我滿看好的 但一定會被酸到爆3F 10/03 19:43
→ hasroten: 最後還是看成品阿4F 10/03 19:44
推 Theddy: AI總不會搞八千面的木桶 也不會既講究又簡悔吧5F 10/03 19:44
→ macocu: 這引擎確定很猛了嗎?不然怎看好?6F 10/03 19:44
推 error405: 敢公開給推7F 10/03 19:45
推 qweertyui891: 卡普空想開放引擎給民間商用的意思嗎8F 10/03 19:46
推 boreguy: 荒野不是說QA交給AI才會有旋轉W鍵這種低級錯誤9F 10/03 19:47
→ qweertyui891: 重看 好像只是內部計畫用AI提升效率而已10F 10/03 19:51
→ Sinreigensou: 該不會是內建dlss
不用買nv顯卡11F 10/03 19:52
推 egg781: 內部用的,而且必須是內部自己訓練使用,為的是資料純淨度才不會有一些阿哩阿雜的東西混在裡面13F 10/03 19:53
推 tiaushiwan: 又要換引擎 那倒楣的又是光頭囉15F 10/03 19:56
→ krousxchen: REX有打算授權給其他公司呀16F 10/03 20:09
推 Aoikukuma: https://i.urusai.cc/mn9S7.jpg 訪談其實是配合這幾天RE2026Capom開發者研討會的,會中就有講到RE引擎對AI的態度就是拿來處理資料和模式的驗證和文本的檢查,把人力從容易花大量時間的地方釋放出來,讓開發者能花更多功夫在創意創造上。17F 10/03 20:16
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→ bibbosb4: 先處理那些整天講究亂搞的製作人吧22F 10/03 20:37

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